Compared with 760 players on level 4, each player over up to their last 100 matches.
Opening
StrengthNoukixx_ gets the first kill in 15 of 100 rounds. 5 percentage points above the level 4 average (10%).
Clutch
AverageAverages 0.8 kills per match as the last one alive. 0.8 below the level 4 average (1.6).
Weapons and aim
Average49 of 100 kills by Noukixx_ are headshots. 6 percentage points above the level 4 average (43%).
Impact
AverageNoukixx_ gets exactly 3 kills in 4.4 of 100 rounds. 0.8 percentage points above the level 4 average (3.6%).
Utility and deaths
WeaknessAverages 1.1 utility damage per round from HEs and mollies. 2.7 below the level 4 average (3.8).
Progress
One value per month, dashed line is the level 4 averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 30 · Mirage
- Highest rating in a match: 2.34 · Dust 2
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How Noukixx_ plays
Across 42 matches Noukixx_ averages K/R 0.71, ADR 80.2 and a rating of 0.94. Biggest strength: Rounds with first kill at 15%, better than 97% of level 4 players. Most room to improve: Utility hit rate at 21%, better than only 2% of level 4 players. Averages 14.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 67% win rate in 15 matches. In 10 of 42 matches the rating was 1.10 or higher (24%), in 24 it was below 0.90. In 42 matches with detailed stats: 1 4Ks and 1 ace.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.