NotTryhard99

Kazakhstan
On FACEIT since 2020 134 matches tracked 23 matches in 30 days
Last updated:

How does NotTryhard99 play?

Rating 1.19 (from 95 matches) K/R 0.86 ADR 87.2 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 95 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 7% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 39%+17 pp · Ø 22% better than 99%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 4.1
Knife kills 6 in 134 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.4%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 15x 4K, 4 aces in 34 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.11, Win rate +6 pp, ELO +55
= Stayed the same
K/R at 0.88, ADR at 87.3
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.97
MayJunJulAugSepOct

Best month: October 2026 with 0.97. Last 3 months: 0.88 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
37 matches · 38% win rate
On Mirage −24 ELO
49 matches · 57% win rate
Between 12:00 and 18:00 −54 ELO, win rate 41%
On Saturdays −30 ELO, win rate 38%

NotTryhard99 loses the most ELO on Dust 2: −30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Anubis
  2. Most kills in a match: 42 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
57% better than 69%
0.90 better than 95%
92.0 better than 90%
1.16 better than 83%
51% of 152 duels right on the average
45% of 22 situations better than 72%
Dust 237
38% better than 10%
0.86 better than 90%
86.2 better than 73%
1.24 better than 93%
49% of 152 duels better than 37%
38% of 13 situations right on the average
Ancient20
45% better than 26%
0.81 better than 77%
80.5 better than 42%
1.18-
57% of 58 duels better than 76%
33% of 12 situations better than 38%
Anubis14
57% -
0.86 -
89.3 -
1.25-
54% of 56 duels -
25% of 4 situations -
Nuke11
9% -
0.80 -
82.7 -
1.12-
50% of 48 duels -
40% of 5 situations -
Inferno3
67% -
0.70 -
80.5 -
0.96-
40% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NotTryhard99 plays

Across 134 matches NotTryhard99 averages K/R 0.86 and ADR 87.2; the rating across the 95 rated matches is 1.19. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 19.3 kills per match with 62% headshots. The strongest map is Mirage with a 57% win rate in 49 matches. In 55 of 95 matches the rating was 1.10 or higher (58%), in 20 it was below 0.90. In 34 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: October 2026 at 1.36. NotTryhard99 loses the most ELO on Dust 2 (−30 ELO, win rate 38%). Things go best in match 3 of the day (±0 ELO, win rate 52%). Match no. 3 of the day goes best: 52% win rate. Improved over the last three months: Rating +0.11, Win rate +6 pp, ELO +55. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.88, ADR at 87.3. Last 30 days: 23 matches, win rate 39%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.