NotSheriii

Iran
On FACEIT since 2023 252 matches tracked 139 matches in 30 days
Last updated:

How does NotSheriii play?

Rating 0.94 (from 202 matches) K/R 0.70 ADR 76.4 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 202 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (51%).

Headshot rate 64%+13 pp · Ø 51% better than 98%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.94−0.10 · Ø 1.04 better than 12%
Pistol kills per match 3.2
Knife kills 1 in 252 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 21%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 11%
4Ks and aces 30x 4K, 1 ace in 182 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 19%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Headshots +8 pp, Win rate +14 pp
= Stayed the same
ADR at 75.7
▼ Got worse
K/R −0.05

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
21 matches · 33% win rate
In match 1 of the day −24 ELO
45 matches · 47% win rate
Between 6:00 and 12:00 +84 ELO, win rate 45%
On Mondays +113 ELO, win rate 49%

NotSheriii loses the most ELO on Ancient: −48 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 13 wins in a row · Anubis

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
63% better than 87%
0.73 better than 39%
79.8 better than 41%
1.01 better than 37%
50% of 349 duels better than 40%
50% of 36 situations better than 80%
Dust 264
56% better than 65%
0.68 better than 19%
74.7 better than 17%
0.90 better than 8%
48% of 172 duels better than 30%
32% of 31 situations better than 31%
Anubis40
55% better than 56%
0.66 better than 11%
74.0 better than 12%
0.88 better than 5%
59% of 148 duels better than 83%
45% of 11 situations better than 67%
Inferno23
43% better than 17%
0.64 better than 4%
72.2 better than 7%
0.85 better than 2%
49% of 55 duels better than 21%
33% of 3 situations better than 30%
Ancient21
33% better than 3%
0.68 better than 18%
75.4 better than 18%
0.84 better than 2%
44% of 54 duels better than 13%
13% of 8 situations better than 4%
Cache11
45% -
0.71 -
74.1 -
0.98-
55% of 47 duels -
0% of 4 situations -
Nuke8
50% -
0.80 -
87.5 -
1.10-
58% of 33 duels -
40% of 5 situations -
Overpass3
0% -
0.71 -
65.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How NotSheriii plays

Across 252 matches NotSheriii averages K/R 0.70 and ADR 76.4; the rating across the 202 rated matches is 0.94. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 64% headshots. The strongest map is Mirage with a 63% win rate in 82 matches. In 59 of 202 matches the rating was 1.10 or higher (29%), in 98 it was below 0.90. In 182 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. NotSheriii loses the most ELO on Ancient (−48 ELO, win rate 33%). Things go best on Mirage (+165 ELO, win rate 63%). Match no. 4 of the day goes best: 69% win rate, +27 ELO. Improved over the last three months: Rating +0.05, Headshots +8 pp, Win rate +14 pp. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 75.7. Last 30 days: 139 matches, win rate 53%, net ELO +174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.