Not-Joao
How does Not-Joao play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average52% headshots and so clearly above the average (49%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.13. Last 3 months: 1.01 (at the start 1.11). Just below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 81.0. Last 3 months: 74.8 (at the start 81.0). Clearly below the average (80.8).
Share of headshot kills
Best month: June 2026 with 57%. Last 3 months: 50% (at the start 56%). Just above the average (49%).
Matches won (win rate)
Best month: June 2026 with 61%. Last 3 months: 55% (at the start 56%). Clearly above the average (50%).
Best month: August 2026 with 2,052. Last 3 months: 2,052 (at the start 1,776).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 58%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.11 · Dust 2
- Most kills in a match: 36 · Anubis
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How Not-Joao plays
Across 101 matches Not-Joao averages K/R 0.74 and ADR 76.9; the rating across the 100 rated matches is 1.04. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Dust 2 with a 67% win rate in 39 matches. In 45 of 100 matches the rating was 1.10 or higher (45%), in 31 it was below 0.90. In 67 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 1.13. Things go best in match 2 of the day (+66 ELO, win rate 65%). From match no. 5 of the day on, things go best: 67% win rate, −23 ELO. Improved over the last three months: ELO +276. Got weaker: K/R −0.07, Rating −0.10, ADR −6.2, Headshots −6 pp. Unchanged in recent months: Win rate at 55%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.