NostraA-

Turkey
On FACEIT since 2024 352 matches tracked 76 matches in 30 days
Last updated:

How does NostraA- play?

Rating 0.99 K/R 0.73 ADR 81.2 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 352 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.7
Knife kills 2 in 352 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 42%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 52x 4K, 6 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +6.2, ELO +249
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.67). Just below the average (0.75).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
56 matches · 55% win rate
In match 4 of the day −87 ELO
42 matches · 43% win rate
Between 18:00 and 24:00 −59 ELO, win rate 44%
On Sundays −30 ELO, win rate 36%

NostraA- loses the most ELO on Ancient: −90 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Inferno
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.26 · Anubis

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
51% better than 43%
0.71 better than 30%
81.5 right on the average
0.96 better than 20%
49% of 495 duels better than 32%
32% of 41 situations better than 31%
Dust 281
47% better than 30%
0.72 better than 37%
80.6 better than 45%
0.98 better than 27%
51% of 400 duels better than 45%
29% of 45 situations better than 22%
Anubis74
53% right on the average
0.73 better than 39%
80.7 better than 43%
1.01 better than 34%
56% of 372 duels better than 71%
41% of 29 situations better than 56%
Ancient56
55% better than 57%
0.71 better than 29%
78.8 better than 33%
0.98 better than 28%
49% of 267 duels better than 34%
40% of 35 situations better than 56%
Inferno37
54% better than 43%
0.82 better than 68%
88.4 better than 65%
1.11 better than 54%
58% of 219 duels better than 70%
43% of 14 situations better than 62%
Nuke6
50% -
0.68 -
73.1 -
0.95-
27% of 30 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NostraA- plays

Across 352 matches NostraA- averages K/R 0.73, ADR 81.2 and a rating of 0.99. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Ancient with a 55% win rate in 56 matches. In 111 of 352 matches the rating was 1.10 or higher (32%), in 146 it was below 0.90. In 283 matches with detailed stats: 52 4Ks and 6 aces. Best month by rating: September 2026 at 1.04. NostraA- loses the most ELO on Ancient (−90 ELO, win rate 55%). Things go best in match 2 of the day (+180 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +180 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +6.2, ELO +249. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 76 matches, win rate 55%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.