Nosferatu37

Kazakhstan
On FACEIT since 2017 157 matches tracked 22 matches in 30 days
ELO ▼ 28
3,240
30-day peak: 3,268
Rank EU ▼ 1,029 places
#3,183
Kazakhstan #120 in Kazakhstan
30 days · prev. #2,154 · best #2,154
Last updated:

How does Nosferatu37 play?

Rating 1.28 K/R 0.89 ADR 94.5 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 157 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 35% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 65%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.06).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.36+0.30 · Ø 1.06 better than 97%
Pistol kills per match 3.2
Knife kills 8 in 157 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.3%).

2K rounds 16.1%+2.5 pp · Ø 13.6% better than 91%
3K rounds 6.5%+2.2 pp · Ø 4.3% better than 97%
MVPs per match 3.0+0.6 · Ø 2.4 better than 91%
4Ks and aces 21x 4K, 4 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 2.7−1.1 · Ø 3.8 better than 16%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 44%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +3 pp
= Stayed the same
K/R at 0.90, Rating at 1.30, ADR at 96.5, ELO at 3,239
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.97. Last 3 months: 0.90 (at the start 0.88). Well above the average (0.75).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
57 matches · 74% win rate
On Nuke −58 ELO
25 matches · 40% win rate
Between 18:00 and 24:00 −56 ELO, win rate 57%
On Thursdays −23 ELO, win rate 53%

Nosferatu37 loses the most ELO on Dust 2: −58 ELO, 74% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.66 · Dust 2
  3. Longest win streak: 15 wins in a row · Ancient

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
62% better than 79%
0.88 better than 91%
91.8 better than 88%
1.27 better than 94%
56% of 301 duels better than 70%
44% of 27 situations better than 67%
Dust 257
74% better than 97%
0.92 better than 95%
99.4 better than 97%
1.34 better than 97%
64% of 285 duels better than 94%
50% of 26 situations better than 78%
Nuke25
40% better than 7%
0.85 better than 80%
88.9 better than 76%
1.20 better than 82%
51% of 138 duels better than 36%
41% of 17 situations better than 54%
Cache6
83% -
0.95 -
108.0 -
1.32-
76% of 37 duels -
60% of 5 situations -
Inferno6
67% -
0.91 -
95.1 -
1.33-
65% of 43 duels -
33% of 6 situations -
Ancient3
67% -
0.79 -
81.4 -
1.18-
41% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nosferatu37 plays

Across 157 matches Nosferatu37 averages K/R 0.89, ADR 94.5 and a rating of 1.28. Biggest strength: K/D at 1.36, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 19.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 74% win rate in 57 matches. In 102 of 157 matches the rating was 1.10 or higher (65%), in 31 it was below 0.90. In 77 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: August 2026 at 1.42. Nosferatu37 loses the most ELO on Dust 2 (−58 ELO, win rate 74%). Things go best on Mirage (+150 ELO, win rate 62%). From match no. 5 of the day on, things go best: 72% win rate, −50 ELO. Improved over the last three months: Headshots +6 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.90, Rating at 1.30, ADR at 96.5, ELO at 3,239. Last 30 days: 22 matches, win rate 64%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.