Normed2k

Sweden
On FACEIT since 2015 48 matches tracked 11 matches in 30 days
Last updated:
Next update possible in 12m 5s

How does Normed2k play?

Rating 0.84 (from 11 matches) K/R 0.59 ADR 67.4 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.17 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 11 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 0% normal 0.90 to 1.09 45% weak 0.75 to 0.89 36% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (11 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 46% no comparison

Clutch

Last one alive
Clutch 1v1 won 29% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 1.1 no comparison

Weapons and aim

Average
Where do the kills come from?

0.75 K/D and so well below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 0% no comparison
K/D 0.75−0.28 · Ø 1.03 better than 1%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 9.5% no comparison
3K rounds 3.8% no comparison
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 0x 4K, 0 aces in 11 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 44% no comparison
Utility damage per round 6.5 no comparison
Enemies flashed per round 0.42 no comparison
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Normed2k is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 11 matches from the last 3 months and 37 before.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOct

Patterns

From the last 48 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.06 · Mirage
  2. Most kills in a match: 25 · Anubis
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
53% better than 54%
0.59 better than 2%
65.9 better than 2%
0.93-
50% of 20 duels better than 42%
50% of 4 situations better than 82%
Ancient10
80% -
0.64 -
69.3 -
0.87-
42% of 12 duels -
-
Nuke8
25% -
0.44 -
63.2 -
0.62-
53% of 17 duels -
0% of 1 situations -
Anubis6
50% -
0.73 -
76.9 -
1.02-
0% of 1 duels -
0% of 1 situations -
Dust 26
50% -
0.59 -
66.6 -
0.89-
29% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Normed2k plays

Across 48 matches Normed2k averages K/R 0.59 and ADR 67.4; the rating across the 11 rated matches is 0.84. Most room to improve: Damage per round (ADR) at 67.4, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.4 kills per match with 52% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 0 of 11 matches the rating was 1.10 or higher (0%), in 6 it was below 0.90. Last 30 days: 11 matches, win rate 73%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.