Norm1ka

Cocos Islands
On FACEIT since 2021 117 matches tracked 37 matches in 30 days
ELO ▲ 38
2,014
30-day peak: 2,014
Rank EU
#235,720
Cocos Islands #189 in Cocos Islands
Last updated:

How does Norm1ka play?

Rating 1.11 K/R 0.81 ADR 89.3 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 117 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.2%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 78%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 25x 4K, 7 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 1.8−2.5 · Ø 4.3 better than 3%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.09, Win rate +8 pp, ELO +471
= Stayed the same
K/R at 0.82, ADR at 89.1, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.73).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
31 matches · 52% win rate
On Dust 2 −30 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 42%
On Saturdays ±0 ELO, win rate 44%

Norm1ka loses the most ELO on Mirage: −51 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Cache
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.48 · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
52% better than 54%
0.84 better than 92%
93.0 better than 96%
1.16 better than 90%
52% of 200 duels better than 61%
52% of 21 situations better than 84%
Anubis26
73% better than 97%
0.84 better than 88%
94.5 better than 94%
1.17 better than 88%
61% of 123 duels better than 93%
47% of 15 situations better than 75%
Dust 224
46% better than 34%
0.78 better than 76%
86.4 better than 82%
1.06 better than 69%
54% of 124 duels better than 71%
38% of 13 situations right on the average
Inferno17
35% better than 7%
0.79 better than 74%
85.4 better than 73%
1.08 better than 61%
43% of 93 duels better than 13%
27% of 15 situations better than 24%
Ancient7
29% -
0.67 -
78.4 -
0.93-
30% of 33 duels -
67% of 3 situations -
Cache6
67% -
0.92 -
96.8 -
1.33-
58% of 26 duels -
29% of 7 situations -
Vertigo4
25% -
0.72 -
79.2 -
0.98-
52% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Norm1ka plays

Across 117 matches Norm1ka averages K/R 0.81, ADR 89.3 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 89.3, better than 93% of level 9 players. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 9 players. Averages 17.9 kills per match with 52% headshots. The strongest map is Anubis with a 73% win rate in 26 matches. In 64 of 117 matches the rating was 1.10 or higher (55%), in 31 it was below 0.90. In 73 matches with detailed stats: 25 4Ks and 7 aces. Best month by rating: August 2026 at 1.22. Norm1ka loses the most ELO on Mirage (−51 ELO, win rate 52%). Things go best on Anubis (+20 ELO, win rate 73%). Match no. 2 of the day goes best: 59% win rate. Improved over the last three months: Rating +0.09, Win rate +8 pp, ELO +471. Unchanged in recent months: K/R at 0.82, ADR at 89.1, Headshots at 52%. Last 30 days: 37 matches, win rate 57%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.