Nor4s

Tajikistan
On FACEIT since 2020 217 matches tracked 36 matches in 30 days
Last updated:

How does Nor4s play?

Rating 1.04 K/R 0.74 ADR 78.9 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 214 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 3.4
Knife kills 10 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.2%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 85%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 27x 4K, 4 aces in 144 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 6.3+2.0 · Ø 4.3 better than 90%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 78.7, Headshots at 58%, Win rate at 47%
▼ Got worse
ELO −143

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months unchanged at 0.74. Just above the average (0.73).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −242 ELO
74 matches · 35% win rate
On Mirage −143 ELO
74 matches · 46% win rate
Between 0:00 and 6:00 −64 ELO, win rate 38%
On Sundays −74 ELO, win rate 33%

Nor4s loses the most ELO in match 1 of the day: −242 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
46% better than 33%
0.76 better than 68%
80.4 better than 55%
1.06 better than 68%
47% of 321 duels better than 31%
35% of 46 situations better than 42%
Ancient48
44% better than 25%
0.70 better than 31%
76.8 better than 27%
0.97 better than 32%
44% of 154 duels better than 14%
34% of 41 situations better than 42%
Anubis35
49% better than 39%
0.73 better than 48%
78.2 better than 39%
1.04 better than 58%
42% of 143 duels better than 9%
32% of 22 situations better than 34%
Dust 229
41% better than 21%
0.69 better than 33%
73.4 better than 18%
0.97 better than 37%
56% of 86 duels better than 80%
41% of 27 situations better than 61%
Nuke13
62% -
0.83 -
89.6 -
1.17-
57% of 42 duels -
70% of 10 situations -
Cache12
67% -
0.78 -
83.2 -
1.11-
50% of 36 duels -
25% of 8 situations -
Inferno3
0% -
0.67 -
71.0 -
1.01-
13% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nor4s plays

Across 214 matches Nor4s averages K/R 0.74, ADR 78.9 and a rating of 1.04. Biggest strength: Headshot rate at 58%, better than 93% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 16.4 kills per match with 58% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 82 of 214 matches the rating was 1.10 or higher (38%), in 71 it was below 0.90. In 144 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. Nor4s loses the most ELO in match 1 of the day (−242 ELO, win rate 35%). Things go best in match 2 of the day (+253 ELO, win rate 57%). Match no. 4 of the day goes best: 59% win rate, −16 ELO. Got weaker: ELO −143. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 78.7, Headshots at 58%, Win rate at 47%. Last 30 days: 36 matches, win rate 39%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.