Nooosleeep

Switzerland
On FACEIT since 2024 210 matches tracked 65 matches in 30 days
ELO ▲ 259
2,317
30-day peak: 2,317
Rank EU
#95,048
Switzerland #754 in Switzerland
Last updated:

How does Nooosleeep play?

Rating 1.01 K/R 0.72 ADR 77.4 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 210 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 26x 4K, 1 ace in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.71, Rating at 1.00, Headshots at 56%
▼ Got worse
ADR −4.1, ELO −267

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −54 ELO
26 matches · 38% win rate
In match 1 of the day −21 ELO
56 matches · 38% win rate
Between 12:00 and 18:00 −25 ELO, win rate 39%
On Fridays +75 ELO, win rate 41%

Nooosleeep loses the most ELO in match 4 of the day: −54 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.43 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
52% right on the average
0.70 better than 28%
76.6 better than 25%
1.01 better than 39%
52% of 265 duels right on the average
57% of 44 situations better than 92%
Mirage59
41% better than 14%
0.75 better than 53%
79.6 better than 43%
1.04 right on the average
43% of 284 duels better than 9%
45% of 42 situations better than 73%
Anubis33
55% better than 60%
0.72 better than 36%
75.3 better than 16%
1.04 right on the average
49% of 143 duels better than 32%
50% of 20 situations better than 80%
Ancient28
46% better than 28%
0.71 better than 32%
80.2 better than 41%
0.98 better than 30%
51% of 114 duels better than 46%
44% of 16 situations better than 68%
Inferno16
25% better than 1%
0.62 better than 3%
71.0 better than 5%
0.88 better than 4%
49% of 65 duels better than 27%
50% of 10 situations better than 79%
Cache5
60% -
0.80 -
84.6 -
1.16-
67% of 21 duels -
40% of 5 situations -
Nuke4
50% -
0.64 -
68.0 -
0.95-
73% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nooosleeep plays

Across 210 matches Nooosleeep averages K/R 0.72, ADR 77.4 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 55% headshots. The strongest map is Anubis with a 55% win rate in 33 matches. In 81 of 210 matches the rating was 1.10 or higher (39%), in 85 it was below 0.90. In 126 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. Nooosleeep loses the most ELO in match 4 of the day (−54 ELO, win rate 38%). Things go best in match 2 of the day (+75 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +75 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: ADR −4.1, ELO −267. Unchanged in recent months: K/R at 0.71, Rating at 1.00, Headshots at 56%. Last 30 days: 65 matches, win rate 58%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.