Nonk

USA
On FACEIT since 2026 221 matches tracked 89 matches in 30 days
ELO ▲ 144
2,114
30-day peak: 2,443
Rank NA ▼ 3,227 places
#5,556
USA #2,866 in USA
30 days · prev. #2,329 · best #1,838
Last updated:

How does Nonk play?

Rating 0.79 K/R 0.57 ADR 64.3 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 220 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 10% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 44%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.77 K/D and so well below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.77−0.25 · Ø 1.02 better than 1%
Pistol kills per match 1.9
Knife kills 1 in 220 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 10.1%−3.2 pp · Ø 13.3% better than 2%
3K rounds 2.1%−2.0 pp · Ø 4.1% better than 1%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 9x 4K, 0 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +371
= Stayed the same
K/R at 0.56, ADR at 63.9
▼ Got worse
Rating −0.05, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: August 2026 with 0.61. Last 3 months: 0.56 (at the start 0.58). Well below the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −27 ELO
25 matches · 52% win rate
On Ancient −19 ELO
37 matches · 43% win rate
Between 0:00 and 6:00 −40 ELO, win rate 47%
On Tuesdays −42 ELO, win rate 43%

Nonk loses the most ELO on Inferno: −27 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 24 · Dust 2
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 1.51 · Mirage

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
56% better than 69%
0.55 better than 1%
58.9 better than 1%
0.81 better than 2%
38% of 126 duels better than 3%
47% of 49 situations better than 76%
Dust 252
69% better than 95%
0.56 better than 1%
64.2 better than 1%
0.79 better than 1%
41% of 197 duels better than 8%
50% of 32 situations better than 81%
Ancient37
43% better than 21%
0.55 better than 1%
64.5 better than 1%
0.76 better than 1%
40% of 121 duels better than 5%
32% of 22 situations better than 36%
Inferno25
52% better than 41%
0.59 better than 3%
67.0 better than 4%
0.82 better than 3%
38% of 72 duels better than 1%
27% of 11 situations better than 20%
Cache19
42% -
0.62 -
71.8 -
0.80-
46% of 87 duels -
50% of 10 situations -
Anubis17
41% better than 18%
0.57 better than 1%
65.3 better than 2%
0.80 better than 2%
33% of 69 duels better than 1%
43% of 7 situations better than 63%
Nuke13
46% -
0.59 -
69.3 -
0.76-
48% of 86 duels -
41% of 39 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nonk plays

Across 220 matches Nonk averages K/R 0.57, ADR 64.3 and a rating of 0.79. Most room to improve: Rating at 0.79, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.1 kills per match with 49% headshots. The strongest map is Dust 2 with a 69% win rate in 52 matches. In 31 of 220 matches the rating was 1.10 or higher (14%), in 147 it was below 0.90. In 173 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 0.86. Nonk loses the most ELO on Inferno (−27 ELO, win rate 52%). Things go best on Dust 2 (+126 ELO, win rate 69%). Improved over the last three months: Headshots +6 pp, ELO +371. Got weaker: Rating −0.05, Win rate −12 pp. Unchanged in recent months: K/R at 0.56, ADR at 63.9. Last 30 days: 89 matches, win rate 51%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.