Nominooooous

Kazakhstan
On FACEIT since 2019 190 matches tracked 60 matches in 30 days
ELO ▲ 244
2,681
30-day peak: 2,681
Rank EU
#28,517
Kazakhstan #934 in Kazakhstan
Last updated:

How does Nominooooous play?

Rating 1.04 K/R 0.72 ADR 76.1 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 190 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,500-2,749 ELO

Compared with 2,529 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.9
Zeus kills2 in 190 matches
Knife kills 7 in 190 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 32x 4K, 3 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 5%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.12, ADR −13.4, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.71 (at the start 0.81). Slightly below the average (0.75).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
40 matches · 63% win rate
On Nuke −25 ELO
32 matches · 59% win rate
On Tuesdays −30 ELO, win rate 40%

Nominooooous loses the most ELO on Anubis: −55 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 35 · Nuke
  3. Highest rating in a match: 2.28 · Nuke

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
47% better than 29%
0.66 better than 13%
70.1 better than 6%
0.96 better than 22%
50% of 229 duels better than 39%
48% of 46 situations better than 77%
Anubis40
63% better than 81%
0.76 better than 57%
79.2 better than 38%
1.09 better than 65%
43% of 157 duels better than 8%
40% of 40 situations better than 54%
Nuke32
59% better than 68%
0.78 better than 59%
82.4 better than 49%
1.10 better than 63%
43% of 97 duels better than 11%
55% of 31 situations better than 85%
Ancient26
58% better than 66%
0.73 better than 41%
78.1 better than 31%
1.05 better than 56%
52% of 98 duels right on the average
42% of 12 situations better than 61%
Dust 217
41% better than 14%
0.69 better than 22%
70.1 better than 5%
0.96 better than 20%
45% of 69 duels better than 14%
33% of 15 situations better than 36%
Cache8
50% -
0.82 -
88.4 -
1.21-
45% of 20 duels -
70% of 10 situations -
Inferno4
50% -
0.71 -
76.2 -
1.00-
69% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nominooooous plays

Across 190 matches Nominooooous averages K/R 0.72, ADR 76.1 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 40 matches. In 73 of 190 matches the rating was 1.10 or higher (38%), in 71 it was below 0.90. In 161 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: June 2026 at 1.24. Nominooooous loses the most ELO on Anubis (−55 ELO, win rate 63%). Things go best on Mirage (+35 ELO, win rate 47%). Match no. 4 of the day goes best: 64% win rate, +5 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.10, Rating −0.12, ADR −13.4, Win rate −6 pp. Last 30 days: 60 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.