Noktse

Argentina
FACEIT verified FACEIT verified On FACEIT since 2016 412 matches tracked 99 matches in 30 days
ELO ▼ 168
2,666
30-day peak: 2,861
Rank SA ▲ 28 places
#619
Argentina #110 in Argentina
30 days · prev. #647 · best #580
Last updated:
Next update possible in 1h 38m

How does Noktse play?

Rating 1.12 (from 242 matches) K/R 0.76 ADR 82.1 from 412 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 242 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 8% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 5%
AWP share of kills 43%+31 pp · Ø 12% better than 99%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 2.6 from the last 242
Knife kills 1 in 242 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 36x 4K, 3 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

0.72 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.72+0.42 · Ø 0.30 better than 99%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.77, Rating at 1.12, ADR at 82.7, Win rate at 52%
▼ Got worse
ELO −170

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −228 ELO
50 matches · 38% win rate
In match 4 of the day −28 ELO
32 matches · 44% win rate
Between 18:00 and 24:00 −63 ELO, win rate 44%
On Wednesdays −281 ELO, win rate 35%

Noktse loses the most ELO in match 1 of the day: −228 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
53% right on the average
0.77 better than 60%
81.8 better than 52%
1.12 better than 74%
60% of 590 duels better than 90%
36% of 69 situations better than 41%
Dust 276
55% better than 57%
0.79 better than 69%
86.6 better than 75%
1.15 better than 78%
63% of 381 duels better than 94%
47% of 32 situations better than 75%
Ancient32
50% better than 39%
0.79 better than 65%
81.5 better than 43%
1.13 better than 75%
60% of 131 duels better than 87%
43% of 23 situations better than 63%
Nuke12
33% -
0.63 -
74.0 -
0.86-
50% of 50 duels -
0% of 8 situations -
Anubis6
33% -
0.79 -
78.4 -
1.13-
52% of 25 duels -
33% of 6 situations -
Cache4
50% -
0.87 -
82.9 -
1.37-
60% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Noktse plays

Across 412 matches Noktse averages K/R 0.76 and ADR 82.1; the rating across the 242 rated matches is 1.12. Biggest strength: Opening duels won at 60%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 40% headshots. The strongest map is Dust 2 with a 55% win rate in 76 matches. In 117 of 242 matches the rating was 1.10 or higher (48%), in 63 it was below 0.90. In 169 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: September 2026 at 1.16. Noktse loses the most ELO in match 1 of the day (−228 ELO, win rate 38%). Things go best on Mirage (+111 ELO, win rate 53%). Match no. 2 of the day goes best: 59% win rate, +29 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: ELO −170. Unchanged in recent months: K/R at 0.77, Rating at 1.12, ADR at 82.7, Win rate at 52%. Last 30 days: 99 matches, win rate 48%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.