NohchoShaKu

Syria
On FACEIT since 2015 109 matches tracked 20 matches in 30 days
Last updated:

How does NohchoShaKu play?

Rating 1.03 K/R 0.73 ADR 78.4 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 109 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 3.1
Knife kills 2 in 109 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 9x 4K, 0 aces in 63 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +4.3, Headshots +3 pp, ELO +245
= Stayed the same
K/R at 0.73, Rating at 1.02, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −47 ELO
25 matches · 48% win rate
On Ancient −26 ELO
33 matches · 45% win rate
Between 0:00 and 6:00 −75 ELO, win rate 41%
On Sundays −50 ELO, win rate 38%

NohchoShaKu loses the most ELO in match 2 of the day: −47 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Nuke
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
45% better than 26%
0.73 better than 42%
77.1 better than 27%
1.02 better than 46%
57% of 119 duels better than 76%
43% of 37 situations better than 61%
Inferno28
61% better than 71%
0.71 better than 33%
77.3 better than 24%
1.01 better than 33%
60% of 130 duels better than 80%
19% of 16 situations better than 12%
Nuke25
64% better than 77%
0.74 better than 41%
79.6 better than 35%
1.05 better than 48%
55% of 117 duels better than 62%
52% of 21 situations better than 82%
Cache14
50% -
0.84 -
84.5 -
1.16-
41% of 51 duels -
50% of 12 situations -
Anubis4
25% -
0.64 -
77.3 -
0.82-
53% of 19 duels -
50% of 2 situations -
Overpass3
67% -
0.69 -
66.3 -
1.09-
70% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NohchoShaKu plays

Across 109 matches NohchoShaKu averages K/R 0.73, ADR 78.4 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 49% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 47 of 109 matches the rating was 1.10 or higher (43%), in 39 it was below 0.90. In 63 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. NohchoShaKu loses the most ELO in match 2 of the day (−47 ELO, win rate 48%). Things go best on Inferno (+2 ELO, win rate 61%). Match no. 1 of the day goes best: 64% win rate, −25 ELO. Improved over the last three months: ADR +4.3, Headshots +3 pp, ELO +245. Unchanged in recent months: K/R at 0.73, Rating at 1.02, Win rate at 53%. Last 30 days: 20 matches, win rate 45%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.