Nocturne_
Name history of Nocturne_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average23% of 1v1s won and so well below the average (38%).
Weapons and aim
Average56% headshots and so well above the average (49%).
Impact
WeaknessExactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.67 (at the start 0.62). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.02. Last 3 months: 0.92 (at the start 0.88). Clearly below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 75.0. Last 3 months: 73.9 (at the start 66.2). Clearly below the average (79.6).
Share of headshot kills
Best month: October 2026 with 60%. Last 3 months: 56% (at the start 59%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 78%. Last 3 months unchanged at 52%. Clearly above the average (49%).
Best month: October 2026 with 1,776. Last 3 months: 1,751 (at the start 1,365).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 25%.
Patterns
From the last 116 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Nocturne_ loses the most ELO from match 5 of the day: −49 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Inferno
- Highest rating in a match: 2.02 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How Nocturne_ plays
Across 116 matches Nocturne_ averages K/R 0.66, ADR 72.5 and a rating of 0.91. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 9 players. Averages 14.7 kills per match with 56% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 29 of 116 matches the rating was 1.10 or higher (25%), in 57 it was below 0.90. In 95 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. Nocturne_ loses the most ELO from match 5 of the day (−49 ELO, win rate 46%). Things go best in match 2 of the day (+51 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +51 ELO. Improved over the last three months: K/R +0.05, ADR +7.7, ELO +386. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 0.92, Win rate at 52%. Last 30 days: 14 matches, win rate 71%, net ELO +86.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.