Noctive99

Russia
110 matches tracked 47 matches in 30 days
Last updated:

How does Noctive99 play?

Rating 1.00 (from 60 matches) K/R 0.72 ADR 76.3 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 60 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average.
Multi-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 52%+2 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 70%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 45%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 46%+1 pp · Ø 45% better than 53%
AWP share of kills 6%−4 pp · Ø 10% better than 35%
K/D 0.95−0.05 · Ø 1.00 better than 42%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (13.0%).

2K rounds 14.0%+1.0 pp · Ø 13.0% better than 79%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 53%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 10x 4K, 1 ace in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 5%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 35%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 49%
Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.07, Rating +0.14, ADR +9.5, Win rate +12 pp, ELO +135
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.69). Slightly above the average (0.72).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
51 matches · 45% win rate
In match 1 of the day +21 ELO
26 matches · 42% win rate
Between 18:00 and 24:00 −21 ELO, win rate 41%

Noctive99 loses the most ELO on Mirage: −45 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Inferno
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
45% better than 34%
0.72 right on the average
76.4 better than 38%
0.99 right on the average
53% of 76 duels better than 73%
33% of 12 situations better than 39%
Ancient19
53% better than 58%
0.72 right on the average
77.8 better than 42%
1.15-
38% of 26 duels better than 3%
40% of 5 situations better than 58%
Anubis15
40% better than 19%
0.68 better than 35%
72.5 better than 18%
0.92-
51% of 39 duels better than 57%
40% of 5 situations better than 57%
Dust 211
64% -
0.70 -
75.2 -
0.93-
48% of 54 duels -
50% of 4 situations -
Nuke5
80% -
0.66 -
69.7 -
1.00-
44% of 18 duels -
100% of 3 situations -
Cache4
50% -
0.81 -
88.4 -
1.14-
50% of 8 duels -
0% of 3 situations -
Inferno3
67% -
0.84 -
84.3 -
1.27-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Noctive99 plays

Across 110 matches Noctive99 averages K/R 0.72 and ADR 76.3; the rating across the 60 rated matches is 1.00. Most room to improve: Utility hit rate at 25%, better than only 5% of level 6 players. Averages 15.7 kills per match with 46% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 22 of 60 matches the rating was 1.10 or higher (37%), in 23 it was below 0.90. In 47 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. Noctive99 loses the most ELO on Mirage (−45 ELO, win rate 45%). Things go best from match 5 of the day (−70 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, −70 ELO. Improved over the last three months: K/R +0.07, Rating +0.14, ADR +9.5, Win rate +12 pp, ELO +135. Got weaker: Headshots −6 pp. Last 30 days: 47 matches, win rate 57%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.