Nobody-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Weakness47% of opening duels won and so clearly below the average (52%).
Clutch
Average32% of 1v1s won and so well below the average (42%).
Weapons and aim
Average1.03 K/D and so just below the average (1.05).
Impact
AverageExactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).
Utility and deaths
Average0.66 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months unchanged at 0.71. Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.07. Last 3 months: 1.03 (at the start 1.01). Just below the average (1.05).
Damage per round (ADR)
Best month: June 2026 with 77.6. Last 3 months: 75.8 (at the start 76.1). Clearly below the average (80.9).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 52% (at the start 57%). Just below the average (53%).
Matches won (win rate)
Best month: August 2026 with 61%. Last 3 months unchanged at 52%. Just below the average (53%).
Best month: August 2026 with 3,197. Last 3 months: 3,102 (at the start 3,047).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 48%.
Patterns
From the last 190 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Nobody- loses the most ELO on Nuke: −136 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Ancient
- Highest rating in a match: 1.90 · Nuke
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 190 matchesCompared with players on the same level who have at least 15 matches on the map.
How Nobody- plays
Across 190 matches Nobody- averages K/R 0.71, ADR 75.9 and a rating of 1.02. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Nuke with a 56% win rate in 34 matches. In 73 of 190 matches the rating was 1.10 or higher (38%), in 70 it was below 0.90. In 131 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: June 2026 at 1.07. Nobody- loses the most ELO on Nuke (−136 ELO, win rate 56%). Things go best on Ancient (+176 ELO, win rate 55%). From match no. 5 of the day on, things go best: 71% win rate, −31 ELO. Improved over the last three months: ELO +55. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.03, ADR at 75.8, Win rate at 52%. Last 30 days: 37 matches, win rate 49%, net ELO +53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.