Nobody-

Germany
On FACEIT since 2017 190 matches tracked 37 matches in 30 days
ELO ▲ 114
3,102
30-day peak: 3,102
Rank EU ▲ 3,240 places
#5,435
Germany #132 in Germany
30 days · prev. #8,675 · best #5,348
Last updated:

How does Nobody- play?

Rating 1.02 K/R 0.71 ADR 75.9 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 190 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

32% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.5
Knife kills 3 in 190 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 24%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.66+0.34 · Ø 0.32 better than 99%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +55
= Stayed the same
K/R at 0.71, Rating at 1.03, ADR at 75.8, Win rate at 52%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months unchanged at 0.71. Slightly below the average (0.75).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −136 ELO
34 matches · 56% win rate
In match 1 of the day −112 ELO
71 matches · 42% win rate
On Anubis −1 ELO
36 matches · 50% win rate

Nobody- loses the most ELO on Nuke: −136 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 1.90 · Nuke
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
55% better than 47%
0.71 better than 26%
75.4 better than 16%
1.03 better than 39%
51% of 200 duels better than 40%
28% of 25 situations better than 22%
Mirage42
52% better than 37%
0.66 better than 10%
73.0 better than 10%
0.95 better than 14%
51% of 158 duels better than 40%
17% of 24 situations better than 4%
Anubis36
50% better than 32%
0.67 better than 14%
71.7 better than 6%
0.97 better than 20%
48% of 159 duels better than 25%
43% of 21 situations better than 61%
Nuke34
56% better than 43%
0.77 right on the average
82.6 better than 49%
1.12 better than 61%
50% of 126 duels better than 31%
48% of 25 situations better than 68%
Inferno15
53% better than 21%
0.71 better than 23%
74.0 better than 9%
1.09 better than 41%
50% of 48 duels better than 20%
20% of 5 situations better than 12%
Cache13
31% -
0.76 -
82.6 -
1.08-
45% of 60 duels -
45% of 11 situations -
Dust 25
60% -
0.68 -
77.5 -
0.93-
52% of 33 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nobody- plays

Across 190 matches Nobody- averages K/R 0.71, ADR 75.9 and a rating of 1.02. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Nuke with a 56% win rate in 34 matches. In 73 of 190 matches the rating was 1.10 or higher (38%), in 70 it was below 0.90. In 131 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: June 2026 at 1.07. Nobody- loses the most ELO on Nuke (−136 ELO, win rate 56%). Things go best on Ancient (+176 ELO, win rate 55%). From match no. 5 of the day on, things go best: 71% win rate, −31 ELO. Improved over the last three months: ELO +55. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.03, ADR at 75.8, Win rate at 52%. Last 30 days: 37 matches, win rate 49%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.