No_mercy51

Russia
On FACEIT since 2020 147 matches tracked 67 matches in 30 days
ELO ▼ 195
2,243
30-day peak: 2,438
Rank EU
#118,628
Russia #33,661 in Russia
Last updated:

How does No_mercy51 play?

Rating 1.07 K/R 0.74 ADR 81.3 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 147 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.9
Knife kills 2 in 147 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 19x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +166
= Stayed the same
K/R at 0.74, Rating at 1.07, ADR at 81.4, Headshots at 43%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +23 ELO
42 matches · 45% win rate
On Fridays +43 ELO, win rate 38%

No_mercy51 loses the most ELO from match 5 of the day: +23 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Cache
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.86 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
45% better than 28%
0.73 better than 46%
81.3 better than 55%
1.06 better than 61%
58% of 167 duels better than 83%
36% of 28 situations better than 45%
Mirage27
74% better than 98%
0.75 better than 56%
83.0 better than 63%
1.07 better than 66%
53% of 111 duels better than 61%
32% of 19 situations better than 31%
Ancient22
36% better than 8%
0.67 better than 18%
74.7 better than 17%
0.97 better than 29%
63% of 62 duels better than 96%
50% of 12 situations better than 82%
Inferno17
41% better than 18%
0.78 better than 65%
79.8 better than 39%
1.14 better than 74%
53% of 58 duels right on the average
56% of 18 situations better than 82%
Anubis16
44% better than 25%
0.74 right on the average
81.6 better than 57%
1.08 better than 68%
60% of 52 duels better than 90%
47% of 15 situations better than 74%
Nuke16
56% right on the average
0.78 better than 59%
83.9 better than 58%
1.07 better than 56%
50% of 54 duels better than 34%
14% of 7 situations better than 6%
Cache11
73% -
0.80 -
88.6 -
1.16-
67% of 48 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How No_mercy51 plays

Across 147 matches No_mercy51 averages K/R 0.74, ADR 81.3 and a rating of 1.07. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 43% headshots. The strongest map is Mirage with a 74% win rate in 27 matches. In 68 of 147 matches the rating was 1.10 or higher (46%), in 47 it was below 0.90. In 87 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. No_mercy51 loses the most ELO from match 5 of the day (+23 ELO, win rate 45%). Things go best in match 2 of the day (+108 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +108 ELO. Improved over the last three months: ELO +166. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.07, ADR at 81.4, Headshots at 43%. Last 30 days: 67 matches, win rate 49%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.