No__ShUgaR
How does No__ShUgaR play?
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.03).
Impact
AverageExactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average0.20 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: August 2026 with 0.73.
Rating, 1.00 is an average match
Best month: August 2026 with 1.05.
Damage per round (ADR)
Best month: August 2026 with 81.1.
Share of headshot kills
Best month: September 2026 with 51%.
Matches won (win rate)
Best month: August 2026 with 57%.
Best month: October 2026 with 2,258.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 136 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No__ShUgaR loses the most ELO on Mirage: −24 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.84 · Inferno
- Most kills in a match: 34 · Dust 2
- Longest win streak: 10 wins in a row · Ancient
Maps in detail
from the last 136 matchesCompared with players on the same level who have at least 15 matches on the map.
How No__ShUgaR plays
Across 136 matches No__ShUgaR averages K/R 0.72, ADR 79.4 and a rating of 1.00. Averages 16.1 kills per match with 49% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 45 of 136 matches the rating was 1.10 or higher (33%), in 54 it was below 0.90. In 136 matches with detailed stats: 19 4Ks and 5 aces. Best month by rating: August 2026 at 1.05. No__ShUgaR loses the most ELO on Mirage (−24 ELO, win rate 41%). Things go best from match 5 of the day (+81 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +81 ELO. Last 30 days: 51 matches, win rate 51%, net ELO −75.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.