NoThing_Lose
Name history of NoThing_Lose
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).
Compared with 772 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (9%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average44% headshots and so clearly above the average (41%).
Impact
WeaknessExactly 2 kills in 9.9% of rounds and so well below the average (12.5%).
Utility and deaths
Average0.05 enemies flashed per round and so well below the average (0.23).
Progress
One value per month, dashed line is the level 3 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.68. Last 3 months: 0.65 (at the start 0.61). Slightly below the average (0.69).
Rating, 1.00 is an average match
Best month: September 2026 with 0.95. Last 3 months: 0.95 (at the start 0.84). Just below the average (0.96).
Damage per round (ADR)
Best month: October 2026 with 75.4. Last 3 months: 72.3 (at the start 67.6). Slightly below the average (76.3).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 45% (at the start 39%). Clearly above the average (41%).
Matches won (win rate)
Best month: September 2026 with 48%. Last 3 months: 47% (at the start 29%). Slightly below the average (49%).
Best month: October 2026 with 687. Last 3 months: 612 (at the start 650).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 126 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
NoThing_Lose loses the most ELO on Mirage: −24 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.69 · Anubis
- Most kills in a match: 41 · Inferno
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 126 matchesCompared with players on the same level who have at least 15 matches on the map.
How NoThing_Lose plays
Across 126 matches NoThing_Lose averages K/R 0.65, ADR 71.5 and a rating of 0.93. Biggest strength: Deaths per round at just 70% (lower is better), better than 88% of level 3 players. Most room to improve: Rounds with first kill at 7%, better than only 20% of level 3 players. Averages 13.4 kills per match with 44% headshots. The strongest map is Anubis with a 53% win rate in 17 matches. In 38 of 126 matches the rating was 1.10 or higher (30%), in 64 it was below 0.90. In 105 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 0.95. NoThing_Lose loses the most ELO on Mirage (−24 ELO, win rate 43%). Things go best on Dust 2 (+35 ELO, win rate 46%). Improved over the last three months: K/R +0.04, Rating +0.11, ADR +4.7, Headshots +6 pp, Win rate +18 pp. Unchanged in recent months: ELO at 612. Last 30 days: 72 matches, win rate 44%, net ELO +1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.