NoSwear

USA
175 matches tracked
Last updated:

How does NoSwear play?

Rating 1.00 (from 96 matches) K/R 0.74 ADR 82.4 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 9
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 96 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 14% weak 0.75 to 0.89 25% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 31%
Opening duels won 48%−3 pp better than 26%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−3 pp better than 34%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.8+0.2 better than 67%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−8 pp better than 9%
AWP share of kills 1%−9 pp better than 7%
K/D 1.00−0.01 better than 45%
Pistol kills per match 2.5
Knife kills 2 in 175 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 25%
Rounds with 3K 4.8%+0.8 pp better than 81%
MVPs per match 2.5+0.3 better than 76%
4Ks and aces 13x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 6.7+2.4 better than 94%
Enemies flashed per round 0.36+0.08 better than 70%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +10 pp, ELO +160
= Stayed the same
K/R at 0.73, ADR at 81.3, Headshots at 41%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.73 (at the start 0.75).

Patterns

From the last 175 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −73 ELO
21 matches · 43% wins
On Cache −70 ELO
26 matches · 46% wins
On Ancient −32 ELO
26 matches · 42% wins

NoSwear loses the most ELO on Anubis: −73 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Ancient
  2. Most kills in a match: 36 · Cache
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
43% better than 22%
0.70 better than 35%
79.9 better than 48%
0.94 better than 23%
41% of 157 duels better than 8%
31% of 13 situations better than 31%
Inferno30
57% better than 62%
0.78 better than 71%
85.8 better than 73%
1.09-
52% of 141 duels level
44% of 16 situations better than 67%
Ancient26
42% better than 18%
0.73 level
83.4 better than 65%
0.86-
45% of 141 duels better than 17%
33% of 18 situations better than 41%
Cache26
46% -
0.71 -
79.1 -
1.00-
47% of 103 duels -
25% of 8 situations -
Anubis21
43% better than 23%
0.70 better than 31%
78.0 better than 35%
1.06-
42% of 64 duels better than 7%
36% of 14 situations better than 46%
Nuke18
56% level
0.85 better than 88%
90.1 better than 86%
1.16-
63% of 72 duels better than 94%
31% of 16 situations better than 31%
Mirage15
47% better than 36%
0.78 better than 74%
84.3 better than 73%
1.05-
58% of 57 duels better than 87%
31% of 16 situations better than 30%

Compared with players on the same level who have at least 15 matches on the map.

How NoSwear plays

Across 175 matches NoSwear averages K/R 0.74 and ADR 82.4; the rating across the 96 rated matches is 1.00. Biggest strength: Utility damage per round at 6.7. That is better than 94% of players on level 9. Most room to improve: Headshot rate at 40%. That is better than only 9% of players on level 9. On average 16.2 kills per match, 40% of them headshots. The strongest map is Inferno with a 57% win rate in 30 matches. In 38 of 96 matches the rating was 1.10 or higher (40%), in 45 it was below 0.90. In 93 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: October 2026 at 1.06. NoSwear loses the most ELO on Anubis (−73 ELO, win rate 43%). Things go best on Inferno (+54 ELO, win rate 57%). Improved over the last three months: Win rate +10 pp, ELO +160. Unchanged in recent months: K/R at 0.73, ADR at 81.3, Headshots at 41%. Last 30 days: 9 matches, win rate 22%, ELO balance −84.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.