NoName02

KZ
On FACEIT since 2025 123 matches tracked 60 matches in 30 days
Last updated:

How does NoName02 play?

Rating 0.98 K/R 0.70 ADR 76.4 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 123 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.01).

Headshot rate 48%+1 pp · Ø 47% better than 56%
AWP share of kills 17%+7 pp · Ø 10% better than 81%
K/D 0.97−0.04 · Ø 1.01 better than 38%
Pistol kills per match 2.7
Knife kills 5 in 123 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 29%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.6+0.3 · Ø 2.3 better than 87%
4Ks and aces 8x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 55%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 88%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +14 pp, ELO +313
= Stayed the same
Rating at 0.96, ADR at 75.1, Headshots at 48%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +35 ELO, win rate 43%
On Sundays ±0 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 1.81 · Inferno
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
44% better than 28%
0.72 better than 46%
77.9 better than 39%
1.02 better than 55%
55% of 183 duels better than 75%
50% of 22 situations better than 81%
Ancient30
50% right on the average
0.70 better than 28%
77.7 better than 30%
0.95 better than 25%
49% of 134 duels better than 39%
35% of 17 situations better than 43%
Inferno26
62% better than 81%
0.71 right on the average
75.4 better than 32%
0.99 better than 45%
51% of 134 duels right on the average
18% of 11 situations better than 14%
Dust 215
33% better than 6%
0.67 better than 22%
73.6 better than 19%
0.94 better than 26%
59% of 61 duels better than 91%
25% of 12 situations better than 21%
Cache7
71% -
0.79 -
83.8 -
1.10-
59% of 41 duels -
25% of 4 situations -
Nuke4
25% -
0.65 -
66.3 -
0.84-
59% of 22 duels -
33% of 3 situations -
Anubis3
33% -
0.68 -
77.3 -
0.93-
42% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NoName02 plays

Across 123 matches NoName02 averages K/R 0.70, ADR 76.4 and a rating of 0.98. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Averages 15.5 kills per match with 48% headshots. The strongest map is Inferno with a 62% win rate in 26 matches. In 40 of 123 matches the rating was 1.10 or higher (33%), in 54 it was below 0.90. In 80 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. Things go best on Ancient (+27 ELO, win rate 50%). Improved over the last three months: Win rate +14 pp, ELO +313. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.96, ADR at 75.1, Headshots at 48%. Last 30 days: 60 matches, win rate 58%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.