NoMoreMongo

Vietnam
On FACEIT since 2019 74 matches tracked 20 matches in 30 days
ELO
2,004
Peak across the last 74 matches: 2,026
Rank SEA ▼ 1,962 places
#6,604
Vietnam #488 in Vietnam
30 days · prev. #4,642 · best #4,642
Last updated:

How does NoMoreMongo play?

Rating 1.16 K/R 0.85 ADR 93.0 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 74 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 9% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.15+0.13 · Ø 1.02 better than 85%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 24x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether NoMoreMongo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 64 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.78
JulAugSepOct

Best month: September 2026 with 0.90.

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +29 ELO
23 matches · 43% win rate
On Thursdays +1 ELO, win rate 48%

NoMoreMongo loses the most ELO from match 5 of the day: +29 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.14 · Mirage
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
57% better than 70%
0.85 better than 90%
95.1 better than 95%
1.14 better than 84%
52% of 183 duels better than 58%
36% of 11 situations better than 44%
Dust 216
56% better than 66%
0.83 better than 85%
89.7 better than 86%
1.14 better than 81%
50% of 68 duels better than 42%
38% of 13 situations right on the average
Anubis10
80% -
0.90 -
93.6 -
1.27-
68% of 59 duels -
33% of 6 situations -
Inferno10
40% -
0.83 -
95.2 -
1.11-
53% of 73 duels -
75% of 4 situations -
Ancient3
33% -
0.81 -
89.2 -
1.21-
56% of 18 duels -
75% of 4 situations -
Nuke3
33% -
0.88 -
95.5 -
1.19-
55% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NoMoreMongo plays

Across 74 matches NoMoreMongo averages K/R 0.85, ADR 93.0 and a rating of 1.16. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 56% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 33 of 74 matches the rating was 1.10 or higher (45%), in 19 it was below 0.90. In 62 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 1.28. NoMoreMongo loses the most ELO from match 5 of the day (+29 ELO, win rate 43%). Things go best on Mirage (+29 ELO, win rate 57%). Last 30 days: 20 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.