NoHopenoob

Bulgaria
101 matches tracked 28 matches in 30 days
Last updated:

How does NoHopenoob play?

Rating 0.96 (from 81 matches) K/R 0.72 ADR 79.0 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Level 7

Compared with 1,058 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 52%+3 pp · Ø 49% better than 70%

Clutch

Weakness
Last one alive

12% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 12%−26 pp · Ø 38% better than 1%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.98).

Headshot rate 45%−2 pp · Ø 47% better than 45%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.95−0.03 · Ø 0.98 better than 35%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.8%).

2K rounds 14.2%+1.4 pp · Ø 12.8% better than 80%
3K rounds 2.6%−1.2 pp · Ø 3.8% better than 6%
MVPs per match 1.9−0.3 · Ø 2.2 better than 17%
4Ks and aces 7x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.25).

Utility hit rate 45%+9 pp · Ø 36% better than 96%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 45%
Enemies flashed per round 0.02−0.23 · Ø 0.25 better than 1%
Deaths per round 76%+3 pp · Ø 73% better than 15%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +11 pp, Win rate +3 pp
= Stayed the same
ELO at 1,382
▼ Got worse
K/R −0.05, Rating −0.08, ADR −5.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.69 (at the start 0.74). Just below the average (0.71).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
24 matches · 29% win rate
On Tuesdays −12 ELO, win rate 35%

NoHopenoob loses the most ELO from match 5 of the day: ±0 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.28 · Anubis
  3. Longest win streak: 5 wins in a row · Overpass

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
44% better than 32%
0.70 better than 39%
77.3 better than 38%
0.97 better than 37%
48% of 84 duels better than 36%
25% of 16 situations better than 20%
Mirage20
50% right on the average
0.81 better than 86%
85.2 better than 79%
1.01 better than 55%
52% of 103 duels better than 61%
10% of 10 situations better than 3%
Ancient18
56% better than 69%
0.71 better than 43%
78.9 better than 47%
0.87-
43% of 53 duels better than 14%
38% of 8 situations better than 52%
Anubis13
54% -
0.79 -
85.3 -
1.09-
58% of 59 duels -
80% of 5 situations -
Inferno12
17% -
0.69 -
76.2 -
0.92-
57% of 47 duels -
13% of 8 situations -
Cache6
33% -
0.51 -
64.5 -
0.61-
65% of 23 duels -
0% of 2 situations -
Nuke5
20% -
0.75 -
75.7 -
1.07-
68% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NoHopenoob plays

Across 101 matches NoHopenoob averages K/R 0.72 and ADR 79.0; the rating across the 81 rated matches is 0.96. Biggest strength: Utility hit rate at 45%, better than 96% of level 7 players. Most room to improve: Clutch 1v1 won at 12%, better than only 1% of level 7 players. Averages 16.2 kills per match with 45% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 27 of 81 matches the rating was 1.10 or higher (33%), in 38 it was below 0.90. In 30 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. NoHopenoob loses the most ELO from match 5 of the day (±0 ELO, win rate 29%). Things go best on Mirage (+32 ELO, win rate 50%). Match no. 1 of the day goes best: 54% win rate. Improved over the last three months: Headshots +11 pp, Win rate +3 pp. Got weaker: K/R −0.05, Rating −0.08, ADR −5.6. Unchanged in recent months: ELO at 1,382. Last 30 days: 28 matches, win rate 46%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.