No1_TITAN

Kazakhstan
On FACEIT since 2023 420 matches tracked 142 matches in 30 days
ELO ▲ 286
2,891
30-day peak: 2,891
Rank EU
#12,584
Kazakhstan #410 in Kazakhstan
Last updated:

How does No1_TITAN play?

Rating 1.18 K/R 0.87 ADR 91.1 from 420 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 420 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (325 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 34%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.6
Knife kills 30 in 420 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 93%
3K rounds 5.8%+1.5 pp · Ø 4.3% better than 92%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 102x 4K, 16 aces in 325 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 45%+11 pp · Ø 34% better than 98%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 12%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ELO +258
= Stayed the same
ADR at 91.6, Win rate at 53%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.87 (at the start 0.83). Well above the average (0.75).

Patterns

From the last 420 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −120 ELO
60 matches · 45% win rate
On Nuke −60 ELO
25 matches · 52% win rate
On Thursdays −55 ELO, win rate 46%

No1_TITAN loses the most ELO on Ancient: −120 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.45 · Ancient

Maps in detail

from the last 420 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage160
58% better than 71%
0.90 better than 94%
94.9 better than 94%
1.21 better than 89%
59% of 1,226 duels better than 86%
34% of 68 situations better than 36%
Dust 295
54% right on the average
0.85 better than 86%
90.6 better than 86%
1.16 better than 79%
58% of 621 duels better than 80%
35% of 48 situations better than 40%
Ancient60
45% better than 22%
0.85 better than 86%
88.4 better than 78%
1.16 better than 81%
51% of 344 duels better than 43%
35% of 34 situations better than 41%
Anubis54
48% better than 30%
0.83 better than 82%
89.4 better than 85%
1.15 better than 79%
53% of 326 duels better than 54%
32% of 22 situations better than 32%
Nuke25
52% better than 33%
0.78 better than 54%
80.5 better than 39%
1.08 right on the average
52% of 133 duels better than 45%
46% of 13 situations better than 66%
Inferno22
55% better than 39%
0.87 better than 81%
87.9 better than 63%
1.20 better than 71%
55% of 144 duels right on the average
43% of 21 situations better than 57%
Cache4
50% -
0.90 -
95.4 -
1.16-
50% of 16 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How No1_TITAN plays

Across 420 matches No1_TITAN averages K/R 0.87, ADR 91.1 and a rating of 1.18. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 18.8 kills per match with 45% headshots. The strongest map is Mirage with a 58% win rate in 160 matches. In 235 of 420 matches the rating was 1.10 or higher (56%), in 115 it was below 0.90. In 325 matches with detailed stats: 102 4Ks and 16 aces. Best month by rating: October 2026 at 1.24. No1_TITAN loses the most ELO on Ancient (−120 ELO, win rate 45%). Things go best on Anubis (+117 ELO, win rate 48%). Match no. 2 of the day goes best: 64% win rate, +35 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ELO +258. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 91.6, Win rate at 53%. Last 30 days: 142 matches, win rate 56%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.