NlK01

Georgia
On FACEIT since 2022 106 matches tracked
Last updated:

How does NlK01 play?

Rating 0.97 K/R 0.71 ADR 73.7 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Weakness
Last one alive

11% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 11%−27 pp · Ø 38% better than 1%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.4
Knife kills 5 in 106 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 18%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 0x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 67%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 72.0, ELO at 2,147
▼ Got worse
K/R −0.04, Rating −0.11, Headshots −5 pp, Win rate −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −145 ELO
31 matches · 42% win rate
On Anubis −53 ELO
23 matches · 57% win rate
On Mirage −27 ELO
33 matches · 45% win rate

NlK01 loses the most ELO in match 1 of the day: −145 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 1.79 · Ancient
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
45% better than 28%
0.75 better than 56%
76.6 better than 30%
1.02 better than 48%
59% of 110 duels better than 87%
22% of 27 situations better than 12%
Anubis23
57% better than 70%
0.66 better than 15%
68.2 better than 4%
0.92 better than 14%
34% of 98 duels better than 1%
22% of 9 situations better than 14%
Ancient18
61% better than 78%
0.70 better than 29%
73.1 better than 11%
0.99 better than 35%
47% of 109 duels better than 26%
36% of 11 situations right on the average
Dust 212
33% -
0.64 -
71.9 -
0.87-
30% of 53 duels -
0% of 2 situations -
Inferno9
22% -
0.75 -
81.8 -
1.01-
39% of 33 duels -
17% of 6 situations -
Nuke8
63% -
0.71 -
73.3 -
0.92-
41% of 29 duels -
25% of 4 situations -
Vertigo3
33% -
0.80 -
75.5 -
1.10-
33% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NlK01 plays

Across 106 matches NlK01 averages K/R 0.71, ADR 73.7 and a rating of 0.97. Most room to improve: Clutch 1v1 won at 11%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 34 of 106 matches the rating was 1.10 or higher (32%), in 44 it was below 0.90. Best month by rating: July 2026 at 0.99. NlK01 loses the most ELO in match 1 of the day (−145 ELO, win rate 42%). Things go best in match 2 of the day (+37 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +37 ELO. Got weaker: K/R −0.04, Rating −0.11, Headshots −5 pp, Win rate −5 pp. Unchanged in recent months: ADR at 72.0, ELO at 2,147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.