NjalGur

Estonia
132 matches tracked 32 matches in 30 days
Last updated:

How does NjalGur play?

Rating 0.87 K/R 0.67 ADR 78.6 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 132 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 8% normal 0.90 to 1.09 24% weak 0.75 to 0.89 27% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average.
Entry
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 3

Compared with 794 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (9%).

Rounds with first kill 12%+3 pp · Ø 9% better than 87%
Opening duels won 45%−2 pp · Ø 47% better than 29%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 80%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 87%
Clutch kills per match 1.0−0.5 · Ø 1.5 better than 8%

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (41%).

Headshot rate 30%−11 pp · Ø 41% better than 4%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.84−0.09 · Ø 0.93 better than 21%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly above the average (2.0).

2K rounds 11.9%−0.6 pp · Ø 12.5% better than 40%
3K rounds 3.6%+0.1 pp · Ø 3.5% better than 62%
MVPs per match 2.1+0.1 · Ø 2.0 better than 68%
4Ks and aces 9x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.21).

Utility hit rate 31%−3 pp · Ø 34% better than 37%
Utility damage per round 5.0+1.6 · Ø 3.4 better than 78%
Enemies flashed per round 0.03−0.18 · Ø 0.21 better than 3%
Deaths per round 79%+5 pp · Ø 74% better than 7%

Progress

One value per month, dashed line is the level 3 average
Whether NjalGur is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.72
JunJulAugSepOct

Best month: October 2026 with 0.72.

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −111 ELO
22 matches · 27% win rate
In match 1 of the day −88 ELO
33 matches · 36% win rate
Between 0:00 and 6:00 −88 ELO, win rate 36%
On Saturdays +52 ELO, win rate 32%

NjalGur loses the most ELO on Nuke: −111 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.22 · Nuke

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis29
66% better than 90%
0.74 better than 78%
82.8 better than 81%
0.99 better than 67%
50% of 159 duels better than 66%
30% of 10 situations better than 36%
Ancient26
50% right on the average
0.65 better than 44%
80.6 better than 78%
0.83 better than 25%
44% of 181 duels better than 37%
63% of 8 situations better than 94%
Nuke22
27% better than 2%
0.67 better than 35%
78.3 better than 56%
0.88 better than 24%
43% of 138 duels better than 22%
0% of 2 situations better than 1%
Inferno18
61% better than 83%
0.63 better than 36%
74.3 better than 45%
0.86 better than 32%
37% of 98 duels better than 9%
42% of 12 situations better than 62%
Mirage18
39% better than 19%
0.64 better than 31%
74.0 better than 43%
0.81 better than 11%
42% of 113 duels better than 21%
43% of 7 situations better than 70%
Cache8
25% -
0.63 -
82.4 -
0.83-
42% of 57 duels -
50% of 4 situations -
Dust 28
38% -
0.64 -
72.4 -
0.86-
38% of 37 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NjalGur plays

Across 132 matches NjalGur averages K/R 0.67, ADR 78.6 and a rating of 0.87. Biggest strength: Rounds with first kill at 12%, better than 87% of level 3 players. Most room to improve: Headshot rate at 30%, better than only 4% of level 3 players. Averages 14.7 kills per match with 30% headshots. The strongest map is Anubis with a 66% win rate in 29 matches. In 23 of 132 matches the rating was 1.10 or higher (17%), in 77 it was below 0.90. In 115 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 0.95. NjalGur loses the most ELO on Nuke (−111 ELO, win rate 27%). Things go best on Ancient (+126 ELO, win rate 50%). Match no. 2 of the day goes best: 59% win rate, +89 ELO. Last 30 days: 32 matches, win rate 47%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.