Niz1yy23

Latvia
95 matches tracked 36 matches in 30 days
Last updated:

How does Niz1yy23 play?

Rating 1.12 (from 74 matches) K/R 0.80 ADR 83.1 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 74 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.14+0.14 · Ø 1.00 better than 90%
Pistol kills per match 3.2
Knife kills 1 in 95 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.2%).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 89%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 16x 4K, 2 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 13%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +25 pp
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.04, ADR −4.6

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.73).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 −19 ELO, win rate 44%

Niz1yy23 loses the most ELO in match 2 of the day: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Highest rating in a match: 3.02 · Ancient
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
62% better than 86%
0.77 better than 73%
79.9 better than 51%
1.05 better than 65%
52% of 126 duels better than 61%
29% of 14 situations better than 24%
Ancient16
44% better than 25%
0.85 better than 93%
88.6 better than 87%
1.29-
64% of 58 duels better than 98%
0% of 7 situations better than 1%
Anubis15
47% better than 34%
0.80 better than 79%
82.5 better than 60%
1.14-
50% of 62 duels better than 44%
30% of 10 situations better than 31%
Dust 214
43% -
0.76 -
79.0 -
1.06-
56% of 32 duels -
40% of 5 situations -
Nuke11
64% -
0.75 -
80.9 -
1.07-
60% of 35 duels -
60% of 10 situations -
Cache3
100% -
1.03 -
106.7 -
1.49-
50% of 16 duels -
50% of 2 situations -
Inferno3
33% -
0.72 -
77.4 -
0.90-
47% of 15 duels -
100% of 1 situations -
Overpass3
33% -
0.92 -
95.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Niz1yy23 plays

Across 95 matches Niz1yy23 averages K/R 0.80 and ADR 83.1; the rating across the 74 rated matches is 1.12. Biggest strength: K/D at 1.14, better than 90% of level 9 players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 9 players. Averages 17.5 kills per match with 53% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 38 of 74 matches the rating was 1.10 or higher (51%), in 22 it was below 0.90. In 74 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. Niz1yy23 loses the most ELO in match 2 of the day (−25 ELO, win rate 45%). Things go best on Mirage (+52 ELO, win rate 62%). Improved over the last three months: Win rate +25 pp. Got weaker: K/R −0.04, ADR −4.6. Unchanged in recent months: Headshots at 53%. Last 30 days: 36 matches, win rate 56%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.