Niwel___

Russia
On FACEIT since 2025 74 matches tracked 52 matches in 30 days
Last updated:

How does Niwel___ play?

Rating 0.95 K/R 0.73 ADR 82.8 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 74 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 36%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

0.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 13%−25 pp · Ø 38% better than 1%
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 0.4−1.3 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 2.8
Zeus kills1 in 74 matches
Knife kills 1 in 74 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 8x 4K, 1 ace in 53 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 81%+9 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +341
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.09, Rating −0.13, ADR −5.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.70 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.64 · Cache
  3. Most kills in a match: 30 · Nuke

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
56% better than 66%
0.72 better than 41%
84.4 better than 67%
0.97 better than 28%
52% of 219 duels better than 54%
50% of 4 situations better than 81%
Mirage21
24% better than 1%
0.73 right on the average
81.7 better than 57%
0.93 better than 20%
42% of 106 duels better than 9%
17% of 6 situations better than 6%
Ancient7
71% -
0.71 -
79.8 -
0.94-
41% of 39 duels -
-
Anubis4
0% -
0.57 -
77.3 -
0.63-
42% of 19 duels -
0% of 1 situations -
Cache4
25% -
0.80 -
82.4 -
1.05-
48% of 29 duels -
100% of 1 situations -
Nuke4
50% -
0.86 -
89.4 -
1.13-
29% of 14 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Niwel___ plays

Across 74 matches Niwel___ averages K/R 0.73, ADR 82.8 and a rating of 0.95. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 13%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 45% headshots. The strongest map is Dust 2 with a 56% win rate in 32 matches. In 27 of 74 matches the rating was 1.10 or higher (36%), in 35 it was below 0.90. In 53 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. Things go best on Mirage (+1 ELO, win rate 24%). Match no. 1 of the day goes best: 48% win rate, +1 ELO. Improved over the last three months: Win rate +5 pp, ELO +341. Got weaker: K/R −0.09, Rating −0.13, ADR −5.5. Unchanged in recent months: Headshots at 44%. Last 30 days: 52 matches, win rate 42%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.