Nirvana_

India
226 matches tracked 24 matches in 30 days
Last updated:

How does Nirvana_ play?

Rating 0.98 K/R 0.74 ADR 80.2 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 226 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More first kills per match than the level 4 average.
AWPerEntry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (9%).

Rounds with first kill 13%+4 pp · Ø 9% better than 89%
Opening duels won 52%+4 pp · Ø 48% better than 83%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 69%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 45%

Weapons and aim

Average
Where do the kills come from?

29% headshots and so well below the average (43%).

Headshot rate 29%−14 pp · Ø 43% better than 1%
AWP share of kills 37%+26 pp · Ø 11% better than 98%
K/D 0.96+0.02 · Ø 0.94 better than 63%
Pistol kills per match 2.3
Knife kills 2 in 226 matches

Impact

Strength
Damage and big rounds

2.3 MVPs per match and so clearly above the average (2.1).

2K rounds 13.5%+1.1 pp · Ø 12.4% better than 79%
3K rounds 4.2%+0.6 pp · Ø 3.6% better than 80%
MVPs per match 2.3+0.2 · Ø 2.1 better than 82%
4Ks and aces 23x 4K, 3 aces in 172 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.01 enemies flashed per round and so well below the average (0.23).

Utility hit rate 25%−9 pp · Ø 34% better than 7%
Utility damage per round 0.9−2.7 · Ø 3.6 better than 1%
Enemies flashed per round 0.01−0.22 · Ø 0.23 better than 1%
Deaths per round 77%+4 pp · Ø 73% better than 19%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +8 pp
= Stayed the same
ADR at 79.7, Headshots at 29%, ELO at 929
▼ Got worse
K/R −0.05, Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Slightly above the average (0.69).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −167 ELO
61 matches · 39% win rate
On Anubis −144 ELO
45 matches · 53% win rate
On Thursdays −115 ELO, win rate 33%

Nirvana_ loses the most ELO on Mirage: −167 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Anubis
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
47% better than 41%
0.75 better than 80%
81.1 better than 72%
1.00 better than 69%
54% of 343 duels better than 78%
35% of 34 situations better than 49%
Mirage61
39% better than 19%
0.74 better than 73%
80.5 better than 69%
0.98 better than 60%
52% of 306 duels better than 73%
47% of 38 situations better than 79%
Anubis45
53% better than 58%
0.78 better than 88%
83.9 better than 83%
1.03 better than 78%
55% of 263 duels better than 81%
29% of 24 situations better than 32%
Ancient44
48% better than 44%
0.72 better than 67%
77.6 better than 56%
0.96 better than 61%
50% of 225 duels better than 62%
53% of 19 situations better than 87%
Nuke11
27% -
0.63 -
71.0 -
0.82-
41% of 49 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nirvana_ plays

Across 226 matches Nirvana_ averages K/R 0.74, ADR 80.2 and a rating of 0.98. Biggest strength: Rounds with first kill at 13%, better than 89% of level 4 players. Most room to improve: Headshot rate at 29%, better than only 1% of level 4 players. Averages 16.1 kills per match with 29% headshots. The strongest map is Anubis with a 53% win rate in 45 matches. In 78 of 226 matches the rating was 1.10 or higher (35%), in 101 it was below 0.90. In 172 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. Nirvana_ loses the most ELO on Mirage (−167 ELO, win rate 39%). Things go best in match 4 of the day (−60 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, −60 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.05, Rating −0.05. Unchanged in recent months: ADR at 79.7, Headshots at 29%, ELO at 929. Last 30 days: 24 matches, win rate 46%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.