NiraxTe

Turkey
On FACEIT since 2020 184 matches tracked 24 matches in 30 days
Last updated:

How does NiraxTe play?

Rating 1.08 K/R 0.80 ADR 85.0 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 23%+13 pp · Ø 10% better than 91%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 3.1
Knife kills 2 in 182 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (3.9%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 85%
3K rounds 5.7%+1.8 pp · Ø 3.9% better than 96%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 26x 4K, 3 aces in 107 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 25%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.07, Win rate +3 pp
= Stayed the same
K/R at 0.80, ADR at 85.3, Headshots at 54%, ELO at 1,977
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −178 ELO
38 matches · 32% win rate
On Inferno −91 ELO
27 matches · 37% win rate
On Sundays +53 ELO, win rate 33%

NiraxTe loses the most ELO in match 2 of the day: −178 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.39 · Anubis
  3. Most kills in a match: 48 · Anubis

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis41
51% better than 47%
0.88 better than 94%
91.7 better than 91%
1.21 better than 91%
58% of 300 duels better than 84%
32% of 22 situations better than 34%
Ancient29
52% right on the average
0.81 better than 85%
85.8 better than 78%
1.12 better than 85%
52% of 187 duels better than 55%
33% of 21 situations better than 38%
Inferno27
37% better than 8%
0.76 better than 62%
83.6 better than 63%
1.02 better than 45%
57% of 185 duels better than 74%
30% of 10 situations better than 31%
Nuke24
50% better than 36%
0.72 better than 29%
79.6 better than 35%
0.98 better than 24%
48% of 167 duels better than 26%
33% of 12 situations better than 33%
Cache22
36% -
0.78 -
83.7 -
1.06-
46% of 121 duels -
25% of 12 situations -
Dust 219
63% better than 87%
0.81 better than 85%
84.0 better than 73%
1.10 better than 79%
53% of 107 duels better than 65%
42% of 12 situations better than 63%
Mirage16
38% better than 12%
0.73 right on the average
79.5 better than 49%
0.95 better than 30%
51% of 84 duels better than 55%
17% of 12 situations better than 7%
Vertigo4
25% -
0.78 -
86.3 -
0.99-
52% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NiraxTe plays

Across 182 matches NiraxTe averages K/R 0.80, ADR 85.0 and a rating of 1.08. Biggest strength: Rounds with first kill at 16%, better than 99% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 17.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 63% win rate in 19 matches. In 80 of 182 matches the rating was 1.10 or higher (44%), in 57 it was below 0.90. In 107 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: September 2026 at 1.25. NiraxTe loses the most ELO in match 2 of the day (−178 ELO, win rate 32%). Things go best on Ancient (+203 ELO, win rate 52%). Match no. 1 of the day goes best: 54% win rate, +174 ELO. Improved over the last three months: Rating +0.07, Win rate +3 pp. Unchanged in recent months: K/R at 0.80, ADR at 85.3, Headshots at 54%, ELO at 1,977. Last 30 days: 24 matches, win rate 58%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.