Nikitor

Russia
On FACEIT since 2017 116 matches tracked 45 matches in 30 days
ELO ▼ 75
2,195
30-day peak: 2,405
Rank EU
#137,386
Russia #35,407 in Russia
Last updated:

How does Nikitor play?

Rating 0.98 (from 66 matches) K/R 0.72 ADR 82.4 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 66 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 3.5
Knife kills 1 in 116 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 1x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 80.6, Win rate at 48%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Dust 2
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
39% better than 12%
0.67 better than 19%
82.1 better than 59%
0.99 better than 36%
51% of 80 duels right on the average
20% of 10 situations better than 11%
Mirage36
58% better than 76%
0.74 right on the average
83.6 better than 66%
1.01 better than 45%
47% of 81 duels better than 26%
36% of 11 situations better than 45%
Anubis22
45% better than 28%
0.77 better than 67%
80.9 better than 53%
1.01-
43% of 61 duels better than 12%
33% of 9 situations better than 38%
Inferno10
40% -
0.69 -
80.9 -
0.92-
53% of 19 duels -
50% of 4 situations -
Cache6
50% -
0.69 -
80.7 -
0.77-
47% of 30 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Nikitor plays

Across 116 matches Nikitor averages K/R 0.72 and ADR 82.4; the rating across the 66 rated matches is 0.98. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 36 matches. In 24 of 66 matches the rating was 1.10 or higher (36%), in 28 it was below 0.90. In 48 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. Things go best on Dust 2 (+30 ELO, win rate 39%). Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 80.6, Win rate at 48%. Last 30 days: 45 matches, win rate 47%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.