Nij

USA
184 matches tracked
Last updated:

How does Nij play?

Rating 0.92 (from 135 matches) K/R 0.64 ADR 72.5 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9% on level 10
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 11%−10 pp better than 3%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 1%−10 pp better than 7%
K/D 0.89−0.15 better than 6%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.8 pp better than 9%
Rounds with 3K 2.9%−1.2 pp better than 7%
MVPs per match 1.8−0.6 better than 4%
4Ks and aces 21x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 3.8−0.3 better than 41%
Enemies flashed per round 0.37+0.07 better than 71%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, Win rate +4 pp
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 72.6, ELO at 2,445
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.65 (at the start 0.63).

Patterns

From the last 184 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −20 ELO
65 matches · 54% wins
In match 3 of the day +105 ELO
34 matches · 38% wins
Between 18:00 and 24:00 ±0 ELO, win rate 45%
On Mondays −66 ELO, win rate 38%

Nij loses the most ELO on Mirage: −20 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.75 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
54% better than 59%
0.61 better than 4%
69.6 better than 5%
0.87 better than 5%
45% of 289 duels better than 16%
22% of 32 situations better than 12%
Dust 243
53% better than 53%
0.68 better than 21%
74.6 better than 17%
0.97 better than 26%
53% of 179 duels better than 60%
38% of 24 situations level
Ancient23
48% better than 33%
0.64 better than 7%
72.4 better than 8%
0.92 better than 12%
39% of 93 duels better than 3%
56% of 9 situations better than 86%
Anubis19
53% level
0.68 better than 19%
75.9 better than 21%
1.09-
43% of 80 duels better than 9%
44% of 9 situations better than 67%
Nuke17
35% better than 3%
0.64 better than 8%
72.9 better than 15%
0.89-
49% of 51 duels better than 36%
45% of 11 situations better than 71%
Inferno9
44% -
0.64 -
70.9 -
0.89-
49% of 41 duels -
100% of 2 situations -
Cache8
50% -
0.64 -
78.7 -
0.88-
52% of 33 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nij plays

Across 184 matches Nij averages K/R 0.64 and ADR 72.5; the rating across the 135 rated matches is 0.92. Most room to improve: Damage per round (ADR) at 72.5. That is better than only 6% of players on level 10. On average 14.0 kills per match, 50% of them headshots. The strongest map is Mirage with a 54% win rate in 65 matches. In 33 of 135 matches the rating was 1.10 or higher (24%), in 60 it was below 0.90. In 126 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 0.94. Nij loses the most ELO on Mirage (−20 ELO, win rate 54%). Things go best on Dust 2 (+76 ELO, win rate 53%). Improved over the last three months: Headshots +3 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 72.6, ELO at 2,445.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.