Nihility

Denmark
361 matches tracked 161 matches in 30 days
Last updated:

How does Nihility play?

Rating 0.86 (from 215 matches) K/R 0.64 ADR 73.3 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 10
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 42%
Rating spread from 215 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 35%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 44%−7 pp better than 6%

Clutch

Weakness
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 14%−7 pp better than 10%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 13%+2 pp better than 67%
K/D 0.90−0.13 better than 8%
Pistol kills per match 2.2
Knife kills 5 in 361 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.2%−2.1 pp better than 6%
Rounds with 3K 2.9%−1.2 pp better than 6%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 32x 4K, 0 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 5.2+1.1 better than 79%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +210
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −6.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.63 (at the start 0.71).

Patterns

From the last 361 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −84 ELO
96 matches · 43% wins
On Dust 2 −70 ELO
76 matches · 57% wins
On Sundays −87 ELO, win rate 44%

Nihility loses the most ELO on Mirage: −84 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.06 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
43% better than 18%
0.59 better than 2%
68.5 better than 4%
0.80 better than 1%
44% of 401 duels better than 13%
44% of 52 situations better than 69%
Dust 276
57% better than 67%
0.67 better than 17%
76.9 better than 28%
0.97 better than 26%
49% of 356 duels better than 37%
48% of 42 situations better than 76%
Ancient52
48% better than 35%
0.66 better than 12%
76.8 better than 24%
0.90 better than 8%
47% of 243 duels better than 26%
24% of 25 situations better than 18%
Anubis44
55% better than 60%
0.67 better than 16%
73.7 better than 14%
0.82 better than 2%
48% of 197 duels better than 28%
39% of 23 situations better than 52%
Inferno34
44% better than 19%
0.66 better than 13%
75.2 better than 20%
0.81 better than 2%
46% of 139 duels better than 19%
50% of 12 situations better than 72%
Cache29
41% -
0.62 -
69.8 -
0.79-
47% of 103 duels -
38% of 16 situations -
Nuke29
59% better than 58%
0.68 better than 17%
74.4 better than 16%
0.94-
43% of 113 duels better than 10%
22% of 18 situations better than 18%

Compared with players on the same level who have at least 15 matches on the map.

How Nihility plays

Across 361 matches Nihility averages K/R 0.64 and ADR 73.3; the rating across the 215 rated matches is 0.86. Biggest strength: Utility damage per round at 5.2. That is better than 79% of players on level 10. Most room to improve: Rating at 0.86. That is better than only 2% of players on level 10. On average 14.2 kills per match, 45% of them headshots. The strongest map is Nuke with a 59% win rate in 29 matches. In 41 of 215 matches the rating was 1.10 or higher (19%), in 125 it was below 0.90. In 288 matches with detailed stats: 32 4Ks and 0 aces. Best month by rating: September 2026 at 0.88. Nihility loses the most ELO on Mirage (−84 ELO, win rate 43%). Things go best on Cache (+101 ELO, win rate 41%). Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +210. Got weaker: K/R −0.08, ADR −6.9. Last 30 days: 161 matches, win rate 49%, ELO balance −232.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.