Nightonari

Japan
282 matches tracked 50 matches in 30 days
Last updated:

How does Nightonari play?

Rating 0.99 (from 251 matches) K/R 0.72 ADR 76.6 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 251 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (45%).

Headshot rate 49%+4 pp · Ø 45% better than 73%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.2
Knife kills 9 in 282 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.0%).

2K rounds 14.3%+1.3 pp · Ø 13.0% better than 86%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 21x 4K, 2 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.14, Rating +0.19, ADR +13.9, Headshots +2 pp
= Stayed the same
Win rate at 48%, ELO at 1,314
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.62). Slightly above the average (0.72).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −81 ELO
62 matches · 58% win rate
On Mirage −72 ELO
59 matches · 47% win rate
On Mondays −3 ELO, win rate 24%

Nightonari loses the most ELO on Ancient: −81 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.17 · Ancient
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient62
58% better than 74%
0.79 better than 87%
80.6 better than 62%
1.09 better than 89%
53% of 260 duels better than 74%
43% of 47 situations better than 65%
Dust 262
39% better than 18%
0.70 better than 44%
76.2 better than 36%
0.95 better than 38%
57% of 216 duels better than 87%
47% of 30 situations better than 79%
Mirage59
47% better than 39%
0.70 better than 45%
75.3 better than 32%
0.97 better than 45%
44% of 186 duels better than 20%
39% of 36 situations better than 57%
Anubis46
50% better than 46%
0.71 right on the average
76.3 better than 36%
1.00 better than 54%
54% of 135 duels better than 74%
45% of 33 situations better than 70%
Nuke22
41% better than 17%
0.71 better than 43%
76.3 better than 37%
0.97 better than 38%
53% of 97 duels better than 64%
20% of 10 situations better than 11%
Inferno15
40% better than 17%
0.66 better than 33%
74.4 better than 31%
0.93 better than 35%
44% of 59 duels better than 22%
25% of 12 situations better than 23%
Cache13
46% -
0.73 -
74.0 -
0.95-
43% of 37 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nightonari plays

Across 282 matches Nightonari averages K/R 0.72 and ADR 76.6; the rating across the 251 rated matches is 0.99. Biggest strength: Opening duels won at 53%, better than 80% of level 6 players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 6 players. Averages 15.9 kills per match with 49% headshots. The strongest map is Ancient with a 58% win rate in 62 matches. In 90 of 251 matches the rating was 1.10 or higher (36%), in 101 it was below 0.90. In 203 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. Nightonari loses the most ELO on Ancient (−81 ELO, win rate 58%). Things go best on Dust 2 (+94 ELO, win rate 39%). Match no. 1 of the day goes best: 57% win rate, +69 ELO. Improved over the last three months: K/R +0.14, Rating +0.19, ADR +13.9, Headshots +2 pp. Unchanged in recent months: Win rate at 48%, ELO at 1,314. Last 30 days: 50 matches, win rate 54%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.