Night-Wolves

Hungary
170 matches tracked 52 matches in 30 days
ELO ▲ 51
2,265
30-day peak: 2,265
Rank EU
#111,170
Hungary #580 in Hungary
Last updated:

How does Night-Wolves play?

Rating 1.04 K/R 0.75 ADR 79.1 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 170 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 3.1
Knife kills 3 in 170 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 31x 4K, 6 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Night-Wolves is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 170 matches, all from the last 3 months.

Kills per round (K/R)

0.85
AugSepOct

Best month: October 2026 with 0.85.

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −99 ELO
25 matches · 36% win rate
In match 3 of the day −46 ELO
22 matches · 41% win rate
On Fridays ±0 ELO, win rate 45%

Night-Wolves loses the most ELO on Nuke: −99 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 2.66 · Nuke

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
49% better than 39%
0.74 right on the average
78.0 better than 32%
1.02 better than 43%
47% of 224 duels better than 25%
29% of 21 situations better than 27%
Mirage34
56% better than 67%
0.67 better than 16%
73.9 better than 17%
0.94 better than 19%
48% of 176 duels better than 29%
50% of 16 situations better than 82%
Ancient29
69% better than 93%
0.85 better than 90%
85.5 better than 70%
1.20 better than 91%
53% of 135 duels better than 58%
60% of 15 situations better than 94%
Nuke25
36% better than 7%
0.74 better than 39%
77.5 better than 26%
1.03 better than 43%
44% of 108 duels better than 11%
33% of 18 situations better than 33%
Anubis15
40% better than 12%
0.75 right on the average
78.9 better than 37%
1.00 better than 34%
48% of 67 duels better than 26%
60% of 5 situations better than 95%
Cache10
70% -
0.80 -
85.5 -
1.12-
51% of 37 duels -
36% of 11 situations -
Inferno9
33% -
0.66 -
71.5 -
0.92-
48% of 46 duels -
0% of 2 situations -
Vertigo7
29% -
0.82 -
90.9 -
1.10-
66% of 35 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Night-Wolves plays

Across 170 matches Night-Wolves averages K/R 0.75, ADR 79.1 and a rating of 1.04. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 62% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 66 of 170 matches the rating was 1.10 or higher (39%), in 64 it was below 0.90. In 170 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: October 2026 at 1.20. Night-Wolves loses the most ELO on Nuke (−99 ELO, win rate 36%). Things go best on Ancient (+51 ELO, win rate 69%). Last 30 days: 52 matches, win rate 54%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.