Nidre

Russia
114 matches tracked 44 matches in 30 days
Last updated:

How does Nidre play?

Rating 1.01 K/R 0.73 ADR 77.7 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 114 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.8
Knife kills 2 in 114 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 37%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 4 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 26%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether Nidre is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: July 2026 with 0.84.

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −72 ELO
22 matches · 36% win rate
In match 1 of the day +46 ELO
30 matches · 30% win rate
Between 0:00 and 6:00 −7 ELO, win rate 35%
On Mondays −50 ELO, win rate 32%

Nidre loses the most ELO in match 3 of the day: −72 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Highest rating in a match: 2.11 · Nuke
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 30%
0.70 better than 36%
75.0 better than 26%
0.96 better than 33%
53% of 161 duels better than 66%
53% of 19 situations better than 85%
Dust 224
38% better than 12%
0.70 better than 39%
72.3 better than 15%
0.95 better than 29%
51% of 109 duels better than 54%
25% of 8 situations better than 16%
Ancient20
45% better than 36%
0.74 right on the average
79.6 better than 41%
1.00 better than 46%
60% of 94 duels better than 92%
40% of 10 situations better than 56%
Nuke17
53% right on the average
0.83 better than 80%
87.8 better than 77%
1.16 better than 78%
52% of 94 duels right on the average
31% of 16 situations better than 29%
Anubis16
31% better than 3%
0.75 better than 65%
78.0 better than 39%
1.04 better than 67%
42% of 69 duels better than 12%
33% of 6 situations better than 40%
Inferno4
50% -
0.81 -
82.1 -
1.20-
53% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nidre plays

Across 114 matches Nidre averages K/R 0.73, ADR 77.7 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 16.2 kills per match with 53% headshots. The strongest map is Nuke with a 53% win rate in 17 matches. In 46 of 114 matches the rating was 1.10 or higher (40%), in 48 it was below 0.90. In 86 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: July 2026 at 1.12. Nidre loses the most ELO in match 3 of the day (−72 ELO, win rate 36%). Things go best on Mirage (+52 ELO, win rate 45%). From match no. 5 of the day on, things go best: 57% win rate. Last 30 days: 44 matches, win rate 41%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.