NicsuRif

Finland
208 matches tracked 84 matches in 30 days
Last updated:

How does NicsuRif play?

Rating 0.96 K/R 0.67 ADR 72.4 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 31%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 44%
Opening duels won 52%+3 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 13%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 73%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly above the average (43%).

Headshot rate 46%+3 pp · Ø 43% better than 69%
AWP share of kills 10%−1 pp · Ø 11% better than 57%
K/D 0.97+0.01 · Ø 0.96 better than 66%
Pistol kills per match 2.1
Knife kills 3 in 208 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 45%
3K rounds 3.0%−0.6 pp · Ø 3.6% better than 29%
MVPs per match 1.8−0.3 · Ø 2.1 better than 22%
4Ks and aces 18x 4K, 3 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.24).

Utility hit rate 26%−9 pp · Ø 35% better than 9%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 48%
Enemies flashed per round 0.56+0.32 · Ø 0.24 better than 96%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 72.6
▼ Got worse
Win rate −6 pp, ELO −161

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.68 (at the start 0.66). Just below the average (0.70).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −138 ELO
21 matches · 43% win rate
On Dust 2 −67 ELO
43 matches · 40% win rate
Between 6:00 and 12:00 −31 ELO, win rate 43%
On Sundays +11 ELO, win rate 39%

NicsuRif loses the most ELO on Nuke: −138 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Highest rating in a match: 2.08 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient52
50% right on the average
0.73 better than 67%
76.4 better than 48%
1.03 better than 77%
54% of 183 duels better than 80%
31% of 42 situations better than 36%
Dust 243
40% better than 16%
0.68 better than 45%
72.4 better than 23%
0.97 better than 58%
50% of 187 duels better than 58%
41% of 27 situations better than 59%
Anubis34
68% better than 95%
0.68 better than 41%
72.3 better than 20%
0.98 better than 57%
47% of 123 duels better than 40%
35% of 31 situations better than 48%
Mirage30
47% better than 47%
0.58 better than 7%
64.8 better than 5%
0.81 better than 8%
42% of 79 duels better than 14%
39% of 23 situations better than 57%
Nuke21
43% better than 26%
0.65 better than 30%
70.7 better than 25%
0.92 better than 36%
46% of 59 duels better than 34%
20% of 20 situations better than 11%
Inferno19
53% better than 57%
0.68 right on the average
76.3 better than 53%
0.99 better than 67%
59% of 118 duels better than 94%
36% of 11 situations better than 46%
Cache6
33% -
0.66 -
72.9 -
0.94-
52% of 23 duels -
0% of 5 situations -
Vertigo3
33% -
0.54 -
63.1 -
0.78-
30% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NicsuRif plays

Across 208 matches NicsuRif averages K/R 0.67, ADR 72.4 and a rating of 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 4 players. Most room to improve: Utility hit rate at 26%, better than only 9% of level 4 players. Averages 14.2 kills per match with 46% headshots. The strongest map is Anubis with a 68% win rate in 34 matches. In 65 of 208 matches the rating was 1.10 or higher (31%), in 98 it was below 0.90. In 134 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. NicsuRif loses the most ELO on Nuke (−138 ELO, win rate 43%). Things go best on Ancient (+147 ELO, win rate 50%). Match no. 3 of the day goes best: 65% win rate, +6 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −6 pp, ELO −161. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 72.6. Last 30 days: 84 matches, win rate 48%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.