Nico-

France
On FACEIT since 2019 211 matches tracked 30 matches in 30 days
ELO ▲ 27
3,333
30-day peak: 3,396
Rank EU ▼ 419 places
#2,148
France #45 in France
30 days · prev. #1,729 · best #1,718
Last updated:

How does Nico- play?

Rating 1.05 K/R 0.74 ADR 79.8 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 211 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 74%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 3.0
Knife kills 5 in 211 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 24x 4K, 4 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 79.3, Win rate at 55%, ELO at 3,363
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.94. Last 3 months unchanged at 0.74. Just below the average (0.75).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −181 ELO
34 matches · 35% win rate
From match 5 of the day +28 ELO
28 matches · 46% win rate
On Tuesdays −228 ELO, win rate 22%

Nico- loses the most ELO on Nuke: −181 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Most kills in a match: 38 · Nuke
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
56% better than 54%
0.75 better than 45%
81.2 better than 46%
1.09 better than 55%
55% of 266 duels better than 63%
46% of 39 situations better than 70%
Inferno40
63% right on the average
0.72 better than 25%
79.9 better than 29%
1.05 better than 29%
47% of 180 duels better than 9%
33% of 15 situations better than 36%
Ancient34
56% right on the average
0.71 better than 26%
80.6 better than 40%
0.98 better than 23%
51% of 150 duels better than 40%
33% of 15 situations better than 35%
Nuke34
35% better than 4%
0.76 better than 46%
78.0 better than 26%
1.06 better than 42%
56% of 153 duels better than 64%
34% of 29 situations better than 36%
Cache20
70% better than 82%
0.70 better than 13%
77.4 better than 17%
1.00 better than 16%
54% of 92 duels better than 45%
36% of 11 situations better than 43%
Anubis17
59% better than 63%
0.75 right on the average
75.1 better than 18%
1.09 better than 59%
48% of 71 duels better than 25%
33% of 6 situations better than 36%
Overpass3
67% -
0.91 -
103.0 -
1.31-
36% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nico- plays

Across 211 matches Nico- averages K/R 0.74, ADR 79.8 and a rating of 1.05. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 61% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 90 of 211 matches the rating was 1.10 or higher (43%), in 65 it was below 0.90. In 136 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: June 2026 at 1.39. Nico- loses the most ELO on Nuke (−181 ELO, win rate 35%). Things go best on Inferno (+207 ELO, win rate 63%). Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 79.3, Win rate at 55%, ELO at 3,363. Last 30 days: 30 matches, win rate 53%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.