NickFury98

Italy
129 matches tracked 22 matches in 30 days
Last updated:

How does NickFury98 play?

Rating 0.80 K/R 0.57 ADR 66.7 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 129 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 8% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 44%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

37% of opening duels won and so well below the average (49%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 37%−12 pp · Ø 49% better than 1%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.77 K/D and so well below the average (0.98).

Headshot rate 44%−3 pp · Ø 47% better than 37%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.77−0.21 · Ø 0.98 better than 1%
Pistol kills per match 2.0
Knife kills 1 in 129 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (3.8%).

2K rounds 10.3%−2.6 pp · Ø 12.9% better than 3%
3K rounds 2.2%−1.6 pp · Ø 3.8% better than 2%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 8x 4K, 1 ace in 76 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.26).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 78%
Enemies flashed per round 0.66+0.40 · Ø 0.26 better than 99%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.58, Rating at 0.82, ADR at 67.8, Headshots at 43%
▼ Got worse
Win rate −7 pp, ELO −67

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: October 2026 with 0.61. Last 3 months: 0.58 (at the start 0.55). Well below the average (0.71).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −46 ELO
24 matches · 29% win rate
On Dust 2 −18 ELO
22 matches · 50% win rate
On Mirage −3 ELO
23 matches · 48% win rate

NickFury98 loses the most ELO in match 3 of the day: −46 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.59 · Dust 2
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno38
58% better than 73%
0.56 better than 3%
68.4 better than 8%
0.81 better than 5%
41% of 138 duels better than 9%
48% of 23 situations better than 70%
Ancient34
53% better than 61%
0.53 better than 1%
64.9 better than 1%
0.75 better than 1%
36% of 121 duels better than 1%
20% of 15 situations better than 10%
Mirage23
48% better than 44%
0.58 better than 3%
62.6 better than 1%
0.79 better than 3%
42% of 77 duels better than 12%
44% of 18 situations better than 68%
Dust 222
50% right on the average
0.62 better than 8%
71.0 better than 11%
0.88 better than 12%
35% of 72 duels better than 2%
40% of 15 situations better than 55%
Cache10
30% -
0.54 -
64.9 -
0.81-
39% of 38 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NickFury98 plays

Across 129 matches NickFury98 averages K/R 0.57, ADR 66.7 and a rating of 0.80. Biggest strength: Utility hit rate at 40%, better than 82% of level 7 players. Most room to improve: Rating at 0.80, better than only 1% of level 7 players. Averages 12.6 kills per match with 44% headshots. The strongest map is Inferno with a 58% win rate in 38 matches. In 15 of 129 matches the rating was 1.10 or higher (12%), in 84 it was below 0.90. In 76 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 0.92. NickFury98 loses the most ELO in match 3 of the day (−46 ELO, win rate 29%). Things go best in match 2 of the day (+75 ELO, win rate 72%). Match no. 2 of the day goes best: 72% win rate, +75 ELO. Got weaker: Win rate −7 pp, ELO −67. Unchanged in recent months: K/R at 0.58, Rating at 0.82, ADR at 67.8, Headshots at 43%. Last 30 days: 22 matches, win rate 41%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.