Niccolo0

Georgia
On FACEIT since 2025 165 matches tracked 60 matches in 30 days
Last updated:

How does Niccolo0 play?

Rating 1.11 (from 144 matches) K/R 0.79 ADR 85.0 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 144 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.13+0.13 · Ø 1.00 better than 87%
Pistol kills per match 2.7
Knife kills 2 in 165 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 77%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 21x 4K, 4 aces in 123 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.28).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, Win rate +3 pp, ELO +425
= Stayed the same
ADR at 84.2
▼ Got worse
K/R −0.05, Rating −0.17

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.78 (at the start 0.83). Clearly above the average (0.72).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −206 ELO
36 matches · 39% win rate
On Mirage −197 ELO
55 matches · 55% win rate
On Saturdays −51 ELO, win rate 35%

Niccolo0 loses the most ELO in match 2 of the day: −206 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 33 · Nuke
  3. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% better than 64%
0.85 better than 91%
89.3 better than 87%
1.22 better than 94%
55% of 193 duels better than 75%
38% of 40 situations right on the average
Dust 244
50% right on the average
0.77 better than 70%
84.2 better than 71%
1.09 better than 74%
59% of 157 duels better than 89%
36% of 22 situations better than 46%
Ancient35
40% better than 14%
0.74 better than 53%
80.9 better than 51%
0.99 better than 42%
42% of 90 duels better than 9%
55% of 22 situations better than 86%
Anubis16
31% better than 5%
0.72 better than 42%
79.3 better than 44%
1.00 better than 41%
43% of 46 duels better than 12%
25% of 12 situations better than 22%
Inferno7
29% -
0.81 -
87.5 -
1.24-
67% of 6 duels -
0% of 2 situations -
Cache5
80% -
0.75 -
79.5 -
1.04-
60% of 15 duels -
50% of 2 situations -
Nuke3
33% -
0.95 -
93.3 -
1.37-
46% of 13 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Niccolo0 plays

Across 165 matches Niccolo0 averages K/R 0.79 and ADR 85.0; the rating across the 144 rated matches is 1.11. Biggest strength: K/D at 1.13, better than 87% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 17% of level 9 players. Averages 17.4 kills per match with 42% headshots. The strongest map is Mirage with a 55% win rate in 55 matches. In 77 of 144 matches the rating was 1.10 or higher (53%), in 39 it was below 0.90. In 123 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: July 2026 at 1.26. Niccolo0 loses the most ELO in match 2 of the day (−206 ELO, win rate 39%). Things go best on Ancient (+28 ELO, win rate 40%). Match no. 3 of the day goes best: 54% win rate, −16 ELO. Improved over the last three months: Headshots +5 pp, Win rate +3 pp, ELO +425. Got weaker: K/R −0.05, Rating −0.17. Unchanged in recent months: ADR at 84.2. Last 30 days: 60 matches, win rate 50%, net ELO −162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.