Niccab

Brazil
80 matches tracked
Last updated:

How does Niccab play?

Rating 1.02 K/R 0.72 ADR 77.4 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 80 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 6% good 1.10 to 1.29 28% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 37%+27 pp · Ø 10% better than 99%
K/D 1.05+0.03 · Ø 1.02 better than 65%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 59%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 1x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 19%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp, ELO +55
= Stayed the same
K/R at 0.71, Rating at 1.02
▼ Got worse
ADR −4.3, Headshots −14 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.73).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Anubis
  2. Highest rating in a match: 1.93 · Nuke
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
44% better than 25%
0.70 better than 33%
75.7 better than 26%
0.99 better than 40%
52% of 92 duels better than 58%
30% of 10 situations better than 28%
Anubis18
44% better than 26%
0.73 better than 47%
77.7 better than 33%
1.04 better than 57%
64% of 76 duels better than 96%
42% of 12 situations better than 60%
Cache10
30% -
0.66 -
71.5 -
0.95-
52% of 33 duels -
56% of 9 situations -
Nuke10
80% -
0.79 -
85.2 -
1.13-
60% of 42 duels -
33% of 6 situations -
Ancient9
67% -
0.64 -
71.9 -
0.91-
46% of 28 duels -
0% of 7 situations -
Vertigo3
33% -
0.79 -
78.0 -
1.03-
70% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Niccab plays

Across 80 matches Niccab averages K/R 0.72, ADR 77.4 and a rating of 1.02. Biggest strength: Opening duels won at 64%, better than 99% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 15.4 kills per match with 39% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 30 of 80 matches the rating was 1.10 or higher (38%), in 29 it was below 0.90. In 26 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 1.10. Things go best on Mirage (+37 ELO, win rate 44%). Improved over the last three months: Win rate +6 pp, ELO +55. Got weaker: ADR −4.3, Headshots −14 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.02. Last 30 days: 2 matches, win rate 50%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.