Nibi_

Vietnam
On FACEIT since 2021 356 matches tracked 91 matches in 30 days
ELO ▲ 365
3,028
30-day peak: 3,028
Rank EU ▲ 872 places
#7,282
Vietnam #18 in Vietnam
30 days · prev. #8,154 · best #7,207
Last updated:

How does Nibi_ play?

Rating 1.06 (from 335 matches) K/R 0.75 ADR 78.2 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 335 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.4
Zeus kills1 in 356 matches
Knife kills 4 in 356 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 33%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 37x 4K, 4 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +409
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.08, Rating −0.08, ADR −9.2, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.73 (at the start 0.81). Just below the average (0.75).

Patterns

From the last 356 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −80 ELO
61 matches · 41% win rate
Between 0:00 and 6:00 −26 ELO, win rate 46%
On Sundays +90 ELO, win rate 37%

Nibi_ loses the most ELO in match 1 of the day: −80 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.36 · Ancient

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
51% better than 33%
0.72 better than 30%
76.6 better than 22%
1.04 better than 40%
54% of 361 duels better than 58%
45% of 53 situations better than 70%
Ancient72
57% better than 55%
0.73 better than 35%
76.2 better than 18%
1.02 better than 35%
49% of 229 duels better than 30%
51% of 39 situations better than 83%
Dust 271
48% better than 25%
0.80 better than 69%
83.1 better than 55%
1.13 better than 67%
53% of 255 duels right on the average
34% of 47 situations better than 37%
Anubis51
65% better than 81%
0.76 better than 53%
79.9 better than 40%
1.09 better than 59%
51% of 135 duels better than 40%
40% of 20 situations better than 53%
Nuke38
47% better than 19%
0.74 better than 36%
76.3 better than 19%
1.02 better than 28%
56% of 119 duels better than 64%
48% of 25 situations better than 68%
Inferno14
43% -
0.78 -
79.4 -
1.12-
65% of 34 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nibi_ plays

Across 356 matches Nibi_ averages K/R 0.75 and ADR 78.2; the rating across the 335 rated matches is 1.06. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 58% headshots. The strongest map is Anubis with a 65% win rate in 51 matches. In 148 of 335 matches the rating was 1.10 or higher (44%), in 108 it was below 0.90. In 263 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: June 2026 at 1.14. Nibi_ loses the most ELO in match 1 of the day (−80 ELO, win rate 41%). Things go best in match 2 of the day (+150 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +150 ELO. Improved over the last three months: ELO +409. Got weaker: K/R −0.08, Rating −0.08, ADR −9.2, Headshots −3 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 91 matches, win rate 55%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.