Neyzenim

Turkey
On FACEIT since 2025 117 matches tracked 65 matches in 30 days
ELO ▲ 71
2,086
30-day peak: 2,153
Rank EU
#188,892
Turkey #5,348 in Turkey
Last updated:

How does Neyzenim play?

Rating 1.16 K/R 0.81 ADR 84.1 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 117 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.17+0.15 · Ø 1.02 better than 88%
Pistol kills per match 3.4
Knife kills 1 in 117 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 79%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 26x 4K, 4 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 5%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 92%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Neyzenim is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 103 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.83
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.83.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −37 ELO
21 matches · 52% win rate

Neyzenim loses the most ELO on Inferno: −37 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.49 · Mirage
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
56% better than 66%
0.79 better than 74%
81.6 better than 53%
1.13 better than 79%
55% of 236 duels better than 71%
38% of 39 situations right on the average
Anubis21
57% better than 67%
0.86 better than 94%
87.5 better than 84%
1.22 better than 95%
59% of 134 duels better than 89%
43% of 14 situations better than 66%
Inferno21
52% better than 43%
0.79 better than 76%
83.4 better than 62%
1.13 better than 77%
60% of 106 duels better than 86%
45% of 11 situations better than 72%
Ancient15
47% better than 34%
0.81 better than 79%
86.0 better than 72%
1.11 better than 75%
52% of 89 duels better than 55%
17% of 12 situations better than 7%
Cache4
50% -
0.88 -
88.4 -
1.24-
57% of 28 duels -
60% of 5 situations -
Mirage4
75% -
0.87 -
89.3 -
1.32-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Neyzenim plays

Across 117 matches Neyzenim averages K/R 0.81, ADR 84.1 and a rating of 1.16. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 58% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 63 of 117 matches the rating was 1.10 or higher (54%), in 26 it was below 0.90. In 98 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: October 2026 at 1.16. Neyzenim loses the most ELO on Inferno (−37 ELO, win rate 52%). Things go best on Anubis (+152 ELO, win rate 57%). Last 30 days: 65 matches, win rate 52%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.