NextDonk666-

JP
On FACEIT since 2023 321 matches tracked 201 matches in 30 days
ELO ▲ 188
3,186
30-day peak: 3,309
Rank EU ▲ 5,554 places
#3,626 #78 in JP
30 days · before #9,180 · best #3,626
Last updated:

How does NextDonk666- play?

Rating 1.18 (from 236 matches) K/R 0.86 ADR 89.7 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 236 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+5 pp better than 98%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+10 pp better than 95%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 26%+15 pp better than 93%
K/D 1.17+0.13 better than 87%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.5 pp better than 81%
Rounds with 3K 5.5%+1.4 pp better than 91%
MVPs per match 3.0+0.6 better than 96%
4Ks and aces 72x 4K, 10 aces in 236 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 24%−11 pp better than 2%
Utility damage per round 2.1−2.0 better than 4%
Enemies flashed per round 0.07−0.23 better than 2%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.85, ADR at 89.2
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.85 (at the start 0.86).

Patterns

From the last 321 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −181 ELO
96 matches · 45% wins
On Ancient −53 ELO
68 matches · 51% wins
Between 0:00 and 6:00 −138 ELO, win rate 44%
On Fridays +98 ELO, win rate 46%

NextDonk666- loses the most ELO on Mirage: −181 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.98 · Ancient
  2. Longest win streak: 13 wins in a row · Mirage
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
45% better than 23%
0.85 better than 88%
89.1 better than 84%
1.17 better than 86%
55% of 578 duels better than 70%
37% of 52 situations better than 46%
Ancient68
51% better than 43%
0.90 better than 97%
91.7 better than 92%
1.25 better than 96%
57% of 385 duels better than 79%
50% of 32 situations better than 78%
Dust 267
52% level
0.80 better than 76%
86.5 better than 76%
1.08 better than 63%
55% of 416 duels better than 70%
37% of 27 situations better than 47%
Anubis45
56% better than 62%
0.94 better than 99%
95.3 better than 97%
1.32 better than 98%
59% of 276 duels better than 84%
46% of 26 situations better than 72%
Nuke14
57% -
0.88 -
93.2 -
1.20-
74% of 77 duels -
25% of 4 situations -
Inferno12
50% -
0.81 -
85.2 -
1.03-
58% of 60 duels -
25% of 4 situations -
Cache8
50% -
0.82 -
93.2 -
1.03-
52% of 63 duels -
33% of 3 situations -
Overpass4
50% -
0.86 -
88.8 -
-
50% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NextDonk666- plays

Across 321 matches NextDonk666- averages K/R 0.86 and ADR 89.7; the rating across the 236 rated matches is 1.18. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Utility with impact at 24%. That is better than only 2% of players on level 10. On average 18.7 kills per match, 57% of them headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 123 of 236 matches the rating was 1.10 or higher (52%), in 64 it was below 0.90. In 236 matches with detailed stats: 72 4Ks and 10 aces. Best month by rating: October 2026 at 1.21. NextDonk666- loses the most ELO on Mirage (−181 ELO, win rate 45%). Things go best in match 4 of the day (+174 ELO, win rate 58%). Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.85, ADR at 89.2. Last 30 days: 201 matches, win rate 54%, ELO balance −94.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.