Nexlu

Ukraine
143 matches tracked 23 matches in 30 days
Last updated:

How does Nexlu play?

Rating 0.99 (from 105 matches) K/R 0.72 ADR 80.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 105 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
EntryMulti-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 54%+4 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 99%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 46%+1 pp · Ø 45% better than 53%
AWP share of kills 12%+2 pp · Ø 10% better than 63%
K/D 0.95−0.05 · Ø 1.00 better than 42%
Pistol kills per match 2.1
Knife kills 11 in 143 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.0%0.0 pp · Ø 13.0% right on the average
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 80%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 4 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.26).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 33%
Enemies flashed per round 0.08−0.18 · Ø 0.26 better than 8%
Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.10, Rating +0.23, ADR +10.7, Headshots +3 pp, Win rate +14 pp, ELO +89
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.66). Slightly above the average (0.72).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −18 ELO
35 matches · 46% win rate
In match 4 of the day ±0 ELO
20 matches · 30% win rate
On Saturdays ±0 ELO, win rate 17%

Nexlu loses the most ELO on Anubis: −18 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Most kills in a match: 38 · Inferno
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
59% better than 81%
0.75 better than 69%
84.8 better than 81%
1.12 better than 89%
57% of 173 duels better than 88%
38% of 16 situations better than 53%
Anubis35
46% better than 29%
0.73 better than 58%
81.3 better than 66%
0.97 better than 45%
49% of 155 duels better than 46%
44% of 18 situations better than 67%
Dust 232
38% better than 14%
0.72 better than 54%
80.0 better than 57%
0.99 right on the average
51% of 170 duels better than 57%
55% of 11 situations better than 88%
Ancient19
42% better than 22%
0.67 better than 26%
78.5 better than 47%
0.92-
55% of 98 duels better than 82%
60% of 5 situations better than 93%
Inferno10
30% -
0.74 -
84.6 -
0.95-
59% of 66 duels -
75% of 4 situations -
Nuke5
40% -
0.69 -
74.2 -
1.10-
46% of 26 duels -
100% of 3 situations -
Cache4
0% -
0.43 -
55.0 -
0.56-
26% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Nexlu plays

Across 143 matches Nexlu averages K/R 0.72 and ADR 80.8; the rating across the 105 rated matches is 0.99. Biggest strength: Rounds with first kill at 18%, better than 99% of level 6 players. Averages 15.3 kills per match with 46% headshots. The strongest map is Mirage with a 59% win rate in 37 matches. In 36 of 105 matches the rating was 1.10 or higher (34%), in 44 it was below 0.90. In 79 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. Nexlu loses the most ELO on Anubis (−18 ELO, win rate 46%). Things go best in match 2 of the day (+72 ELO, win rate 50%). Match no. 2 of the day goes best: 50% win rate, +72 ELO. Improved over the last three months: K/R +0.10, Rating +0.23, ADR +10.7, Headshots +3 pp, Win rate +14 pp, ELO +89. Last 30 days: 23 matches, win rate 52%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.