NexFtw

Belgium
On FACEIT since 2023 125 matches tracked 38 matches in 30 days
Last updated:

How does NexFtw play?

Rating 1.03 K/R 0.74 ADR 84.2 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 125 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 2.4
Knife kills 1 in 125 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 70%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 7x 4K, 3 aces in 104 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.8 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 10.8+6.6 · Ø 4.2 better than 99%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.07, ADR +7.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.71). Slightly above the average (0.72).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −22 ELO
31 matches · 45% win rate
On Anubis −21 ELO
21 matches · 57% win rate
On Saturdays +6 ELO, win rate 45%

NexFtw loses the most ELO in match 2 of the day: −22 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
62% better than 85%
0.76 better than 65%
86.0 better than 78%
1.08 better than 71%
51% of 168 duels right on the average
53% of 30 situations better than 85%
Anubis21
57% better than 71%
0.74 right on the average
83.7 better than 69%
0.98 better than 33%
55% of 96 duels better than 74%
50% of 10 situations better than 77%
Mirage17
29% better than 2%
0.70 better than 34%
81.9 better than 59%
0.96 better than 31%
48% of 44 duels better than 35%
45% of 11 situations better than 71%
Inferno16
56% better than 61%
0.75 better than 57%
86.1 better than 74%
1.09 better than 65%
65% of 55 duels better than 95%
22% of 9 situations better than 15%
Ancient14
43% -
0.71 -
80.4 -
0.94-
54% of 50 duels -
43% of 14 situations -
Nuke6
50% -
0.85 -
93.4 -
1.18-
59% of 22 duels -
14% of 7 situations -
Cache5
60% -
0.72 -
75.3 -
0.97-
47% of 19 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NexFtw plays

Across 125 matches NexFtw averages K/R 0.74, ADR 84.2 and a rating of 1.03. Biggest strength: Utility damage per round at 10.8, better than 99% of level 9 players. Averages 16.3 kills per match with 46% headshots. The strongest map is Dust 2 with a 62% win rate in 45 matches. In 50 of 125 matches the rating was 1.10 or higher (40%), in 40 it was below 0.90. In 104 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. NexFtw loses the most ELO in match 2 of the day (−22 ELO, win rate 45%). Things go best on Dust 2 (+85 ELO, win rate 62%). Match no. 3 of the day goes best: 70% win rate, −14 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +7.0. Got weaker: Headshots −3 pp, Win rate −3 pp. Last 30 days: 38 matches, win rate 61%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.