Nevrlak125

Czech Republic
On FACEIT since 2015 134 matches tracked 37 matches in 30 days
Last updated:

How does Nevrlak125 play?

Rating 0.98 (from 113 matches) K/R 0.71 ADR 77.4 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 113 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.03+0.03 · Ø 1.00 better than 59%
Pistol kills per match 3.1
Knife kills 5 in 134 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (3.9%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 59%
3K rounds 2.2%−1.7 pp · Ø 3.9% better than 1%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 11x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.69, Rating at 0.97
▼ Got worse
ADR −5.8, Win rate −7 pp, ELO −103

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.69 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
33 matches · 42% win rate
In match 3 of the day ±0 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 −23 ELO, win rate 35%

Nevrlak125 loses the most ELO on Dust 2: −49 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 51%
0.69 better than 30%
76.3 better than 29%
0.99 better than 41%
50% of 129 duels better than 46%
24% of 17 situations better than 13%
Dust 233
42% better than 22%
0.67 better than 21%
76.2 better than 31%
0.95 better than 25%
46% of 109 duels better than 24%
35% of 23 situations better than 42%
Anubis20
50% right on the average
0.73 better than 47%
79.6 better than 45%
1.05 better than 61%
45% of 74 duels better than 19%
54% of 13 situations better than 83%
Nuke14
43% -
0.82 -
79.0 -
1.11-
53% of 53 duels -
29% of 7 situations -
Ancient13
54% -
0.64 -
74.4 -
0.85-
43% of 49 duels -
14% of 7 situations -
Inferno10
60% -
0.69 -
80.0 -
0.91-
63% of 30 duels -
0% of 1 situations -
Cache4
75% -
0.70 -
80.2 -
0.97-
68% of 25 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nevrlak125 plays

Across 134 matches Nevrlak125 averages K/R 0.71 and ADR 77.4; the rating across the 113 rated matches is 0.98. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: 3K rounds at 2.2%, better than only 1% of level 9 players. Averages 15.3 kills per match with 53% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 35 of 113 matches the rating was 1.10 or higher (31%), in 49 it was below 0.90. In 56 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. Nevrlak125 loses the most ELO on Dust 2 (−49 ELO, win rate 42%). Things go best in match 1 of the day (+23 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +23 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: ADR −5.8, Win rate −7 pp, ELO −103. Unchanged in recent months: K/R at 0.69, Rating at 0.97. Last 30 days: 37 matches, win rate 49%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.