Never_ever
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so slightly above the average (49%).
Clutch
Average42% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average0.93 K/D and so just below the average (0.97).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (3.7%).
Utility and deaths
Average1.5 utility damage per round and so well below the average (3.8).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.67 (at the start 0.73). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.92 (at the start 1.01). Clearly below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 79.3. Last 3 months: 72.7 (at the start 79.3). Clearly below the average (78.3).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 42% (at the start 43%). Slightly below the average (44%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 54% (at the start 48%). Slightly above the average (52%).
Best month: August 2026 with 1,336. Last 3 months: 1,184 (at the start 1,029).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 123 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Never_ever loses the most ELO on Ancient: −42 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Anubis
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 1.81 · Nuke
Maps in detail
from the last 123 matchesCompared with players on the same level who have at least 15 matches on the map.
How Never_ever plays
Across 123 matches Never_ever averages K/R 0.68, ADR 73.7 and a rating of 0.93. Most room to improve: Utility damage per round at 1.5, better than only 3% of level 5 players. Averages 15.0 kills per match with 42% headshots. The strongest map is Ancient with a 56% win rate in 36 matches. In 35 of 123 matches the rating was 1.10 or higher (28%), in 60 it was below 0.90. In 94 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. Never_ever loses the most ELO on Ancient (−42 ELO, win rate 56%). Things go best on Anubis (+81 ELO, win rate 54%). Improved over the last three months: Win rate +6 pp, ELO +155. Got weaker: K/R −0.06, Rating −0.09, ADR −6.6. Unchanged in recent months: Headshots at 42%. Last 30 days: 35 matches, win rate 43%, net ELO +42.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.