Never_Dust
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average39% of opening duels won and so well below the average (50%).
Clutch
Average0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.71 K/D and so well below the average (1.00).
Impact
WeaknessExactly 2 kills in 10.2% of rounds and so well below the average (13.0%).
Utility and deaths
AverageDied in 81% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageKills per round (K/R)
Best month: September 2026 with 0.71.
Rating, 1.00 is an average match
Best month: September 2026 with 0.93.
Damage per round (ADR)
Best month: September 2026 with 81.6.
Share of headshot kills
Best month: September 2026 with 47%.
Matches won (win rate)
Best month: October 2026 with 47%.
Best month: October 2026 with 1,407.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 66 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Never_Dust loses the most ELO on Dust 2: −71 ELO, 35% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Cache
- Highest rating in a match: 1.70 · Dust 2
- Most kills in a match: 34 · Nuke
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How Never_Dust plays
Across 66 matches Never_Dust averages K/R 0.58, ADR 69.3 and a rating of 0.76. Most room to improve: Rating at 0.76, better than only 1% of level 6 players. Averages 13.3 kills per match with 43% headshots. The strongest map is Mirage with a 45% win rate in 22 matches. In 6 of 66 matches the rating was 1.10 or higher (9%), in 47 it was below 0.90. In 54 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. Never_Dust loses the most ELO on Dust 2 (−71 ELO, win rate 35%). Things go best on Mirage (+6 ELO, win rate 45%). Last 30 days: 52 matches, win rate 48%, net ELO −10.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.